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商品描述
Beginning WebGL for HTML5 gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. You'll render realistic scenes with advanced lighting models, shadows, blending and textures. You'll also use mathematics to model fractals and particle systems. Going beyond that, Beginning WebGL for HTML5 presents advanced vertex and fragment shader usage for creating stunning, top-end results.
You'll benefit from using modern frameworks to rapidly develop complex scenes, and make use of many tools to help improve rendering performance and debugging. Beginning WebGL for HTML5 builds your critical WebGL development skills while being enjoyable at each step of the way.
- Quickly get up to speed with WebGL
- Render realistic scenes
- Work faster with frameworks
- Improve rendering performance
What you’ll learn
- A scene setup and rendering refresher
- Advanced GLSL usages
- Rendering realistic scenes with lighting, blending, reflections, shadows and more
- The current state of WebGL mobile support
- Performance optimizations
- Enhancing productivity by using existing frameworks and loading models
Who this book is for
Beginning WebGL for HTML5 is for the graphics enthusiast who is ready to bring their skillset to the next level and create more realistic, beautiful scenes. Beginning WebGL for HTML5 is a great choice for someone with existing OpenGL or Canvas 2D knowledge wanting to transition to WebGL. It is an excellent choice for those wanting to have high performance graphics coded in minimal time.
Table of Contents
- Setting The Scene
- Shaders 101
- Textures and Lighting
- Increasing Realism
- Physics
- Fractals, Height Maps, and Particle Systems
- Three.js Framework
- Productivity Tools
- Debugging and Performance
- Effects, Tips and Tricks
- Afterword: The Future of WebGL
- Appendix A: Essential HTML5 and JavaScript
- Appendix B: Graphics Refresher
- Appendix C: WebGL Spec. Odds and Ends
- Appendix D: Additional Resources
商品描述(中文翻譯)
《HTML5 的 WebGL 入門》讓你快速掌握 WebGL,這是一種在瀏覽器中使用的強大新圖形語言。你將能夠使用先進的光照模型、陰影、混合和紋理來渲染逼真的場景。你還將利用數學來建模分形和粒子系統。更進一步,《HTML5 的 WebGL 入門》介紹了高級的頂點和片段著色器用法,以創造驚人的高端效果。
你將受益於使用現代框架來快速開發複雜場景,並利用許多工具來幫助改善渲染性能和除錯。《HTML5 的 WebGL 入門》在每一步都讓你享受學習的樂趣,同時提升你的 WebGL 開發技能。
- 快速掌握 WebGL
- 渲染逼真的場景
- 使用框架加快工作速度
- 改善渲染性能
你將學到的內容:
- 場景設置和渲染的回顧
- 高級 GLSL 用法
- 使用光照、混合、反射、陰影等渲染逼真的場景
- WebGL 移動支持的現狀
- 性能優化
- 通過使用現有框架和加載模型來提高生產力
本書適合對象:
《HTML5 的 WebGL 入門》適合那些準備將技能提升到更高層次的圖形愛好者,並創造更逼真、美麗的場景。《HTML5 的 WebGL 入門》非常適合已具備 OpenGL 或 Canvas 2D 知識的人,想要轉向 WebGL。對於希望在最短時間內編寫高性能圖形的人來說,這是個絕佳的選擇。
目錄:
1. 設置場景
2. 著色器 101
3. 紋理與光照
4. 提高真實感
5. 物理
6. 分形、高度圖與粒子系統
7. Three.js 框架
8. 生產力工具
9. 除錯與性能
10. 效果、技巧與竅門
11. 後記:WebGL 的未來
12. 附錄 A:基本的 HTML5 和 JavaScript
13. 附錄 B:圖形回顧
14. 附錄 C:WebGL 規範雜項
15. 附錄 D:其他資源