Learn iPhone and iPad Cocos2D Game Development (Paperback)
暫譯: 學習 iPhone 和 iPad Cocos2D 遊戲開發 (平裝本)
Steffen Itterheim
- 出版商: Apress
- 出版日期: 2010-12-02
- 售價: $1,570
- 貴賓價: 9.5 折 $1,492
- 語言: 英文
- 頁數: 416
- 裝訂: Paperback
- ISBN: 1430233036
- ISBN-13: 9781430233039
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相關分類:
遊戲引擎 Game-engine
海外代購書籍(需單獨結帳)
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商品描述
Learn iPhone and iPad Cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little to no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others.
Learn iPhone and iPad Cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little to no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others.
The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading.
It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary.
What you'll learn
- Familiarity with the core cocos2d game engine API and the Box2d physics engine
- Understanding of the process and best practices of game development, in the context of cocos2d and its related tools
- Enthusiasm and excitement to create your own games paired with a realization that you are able to create games which can compete on the App Store
- Where to go from here: further information and alternative implementations
Who this book is for
The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment.
Check out the forum for Learn iPhone and iPad Cocos2D Game Development:
http://cocos2d-central.comWhat you’ll learn
- Familiarity with the core cocos2d game engine API and the Box2d physics engine
- Understanding of the process and best practices of game development, in the context of cocos2d and its related tools
- Enthusiasm and excitement to create your own games paired with a realization that you are able to create games which can compete on the App Store
- Where to go from here: further information and alternative implementations
Who this book is for
The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment.
Table of Contents
- Introduction
- Getting Started
- Essentials
- Your First Game
- Game Building Blocks
- Sprites In-Depth
- Scrolling with Joy
- Shoot ’em Up
- Particle Effects
- Working with Tilemaps
- Isometric Tilemaps
- Physics Engines
- Pinball Game
- Game Center
- Out of the Ordinary
商品描述(中文翻譯)
《學習 iPhone 和 iPad Cocos2D 遊戲開發》提供了對 cocos2d iPhone 遊戲引擎及相關工具的堅實介紹。它專注於使用 cocos2d 完全創建幾個遊戲的過程,幾乎不涉及 iPhone SDK 和 OpenGL 代碼。通過在書中創建 2-3 個示例遊戲,您將學習到 cocos2d 遊戲引擎的關鍵概念以及相關工具,如 Zwoptex(TextureAtlas)、ParticleDesigner(粒子效果)等。
示例遊戲是基於流行的 App Store 遊戲模型,因此它們是相關的、可識別的,並且立即有趣且鼓舞人心。這些遊戲的複雜性逐漸增加,並突顯出 cocos2d 初學者常見的問題。隨著進展,您將了解可能的障礙以及如何成功地克服它們。從初學者到進階,您將遇到一般的遊戲編程智慧、性能改進的技巧,以及指向替代實現和進一步閱讀的建議。
假設讀者具備先前的編程知識,但不一定是 Objective-C。相關主題如 Xcode、Objective-C、iPhone SDK 和 OpenGL 只在絕對必要時討論。
您將學到的內容:
- 熟悉核心 cocos2d 遊戲引擎 API 和 Box2d 物理引擎
- 理解 cocos2d 及其相關工具的遊戲開發過程和最佳實踐
- 對創建自己的遊戲充滿熱情和興奮,並意識到您能夠創建可以在 App Store 上競爭的遊戲
- 從這裡該如何繼續:進一步的信息和替代實現
本書適合對象:
本書針對尋找更簡單且更強大方式來使用 OpenGL 和 Objective-C 創建引人入勝的 2D 圖形的初學者遊戲開發者。假設讀者對面向對象編程以及 Apple 和 iPhone/iPad 開發環境有一定的了解。
查看《學習 iPhone 和 iPad Cocos2D 遊戲開發》的論壇:
http://cocos2d-central.com
您將學到的內容:
- 熟悉核心 cocos2d 遊戲引擎 API 和 Box2d 物理引擎
- 理解 cocos2d 及其相關工具的遊戲開發過程和最佳實踐
- 對創建自己的遊戲充滿熱情和興奮,並意識到您能夠創建可以在 App Store 上競爭的遊戲
- 從這裡該如何繼續:進一步的信息和替代實現
本書適合對象:
本書針對尋找更簡單且更強大方式來使用 OpenGL 和 Objective-C 創建引人入勝的 2D 圖形的初學者遊戲開發者。假設讀者對面向對象編程以及 Apple 和 iPhone/iPad 開發環境有一定的了解。
目錄:
1. 介紹
2. 開始使用
3. 基本要素
4. 您的第一個遊戲
5. 遊戲構建模塊
6. 精靈深入解析
7. 快樂滾動
8. 射擊遊戲
9. 粒子效果
10. 使用瓷磚地圖
11. 等角瓷磚地圖
12. 物理引擎
13. 彈珠遊戲
14. 遊戲中心
15. 非凡之處