Beginning Blender: Open Source 3D Modeling, Animation, and Game Design (Paperback)
暫譯: 初學者的 Blender:開源 3D 建模、動畫與遊戲設計 (平裝本)

Lance Flavell

  • 出版商: Apress
  • 出版日期: 2010-12-30
  • 售價: $2,550
  • 貴賓價: 9.5$2,423
  • 語言: 英文
  • 頁數: 415
  • 裝訂: Paperback
  • ISBN: 1430231262
  • ISBN-13: 9781430231264
  • 相關分類: 3D建模 3D-modeling遊戲設計 Game-design
  • 海外代購書籍(需單獨結帳)

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商品描述

A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path.

Beginning Blender covers the latest Blender 2.5 release in depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. 

Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.

What you’ll learn

  • How to create models using sculpt mode, extrusion modeling, and more
  • Go beyond playing with color to learn procedural texturing and UV mapping
  • How to use light and depth of focus to make are realistic-looking model
  • Adding rigging and realistic animation
  • Using the compositor for movie mixing and lip-syncing animations 
  • How to put the games engine and physics to work to create full-featured games

Who this book is for

This book appeals to all who are starting out in 3D, animation, and games design. It also appeals to those who know about 2D design and photography and would like to expand their skill set.

Table of Contents

  1. History and Installation
  2. The Interface
  3. Modeling
  4. Lighting and  Procedural Textures
  5. UV Mapping
  6. Curves and NURBS
  7. Basic Rigging and Animation
  8. Advanced Rigging
  9. Making Movies
  10. Particles and Physics
  11. The Game Engine
  12. Going Further
  13. Companies That Use Blender
  14. Blender and GPL Terms of Use
  15. GNU Public License
  16. OpenContent License

商品描述(中文翻譯)

一個充滿創意可能性的全新世界由 Blender 開啟,這是最受歡迎且功能強大的開源 3D 和動畫工具。Blender 不僅是免費軟體;它也是一個重要的專業工具,廣泛用於動畫短片、電視廣告和節目製作,以及像《蜘蛛人 2》這樣的電影製作。Lance Flavell 的《Beginning Blender》將教會你塑造新世界和虛擬角色的技能,並可能引領你走上一條新的職業道路。

《Beginning Blender》深入探討了最新的 Blender 2.5 版本。本書從使用基本建模和雕刻創建簡單圖形開始,然後教你如何從建模過渡到動畫,從場景設置到紋理創建和渲染、燈光、裝配,最終實現完整的動畫。你將創建和混合自己的電影場景,甚至學習遊戲邏輯的基本知識以及如何處理遊戲物理。

無論你是建模、動畫和遊戲設計的新手,還是僅僅是 Blender 的新手,本書將向你展示開始你的 3D 項目所需了解的一切。

你將學到的內容:
- 如何使用雕刻模式、擠出建模等創建模型
- 超越顏色的遊玩,學習程序紋理和 UV 映射
- 如何使用光線和景深使模型看起來更真實
- 添加裝配和真實的動畫
- 使用合成器進行電影混合和口型同步動畫
- 如何利用遊戲引擎和物理創建功能齊全的遊戲

本書適合對象:
本書適合所有剛開始接觸 3D、動畫和遊戲設計的人。它也適合那些了解 2D 設計和攝影並希望擴展技能的人。

目錄:
1. 歷史與安裝
2. 介面
3. 建模
4. 燈光與程序紋理
5. UV 映射
6. 曲線與 NURBS
7. 基本裝配與動畫
8. 進階裝配
9. 製作電影
10. 粒子與物理
11. 遊戲引擎
12. 更進一步
13. 使用 Blender 的公司
14. Blender 與 GPL 使用條款
15. GNU 公共授權
16. 開放內容授權