More iPhone Cool Projects (Paperback)
Ben Smith, Danton Chin, Claus Höfele, Leon Palm, Charles Smith, David Smith, Doug Hogg, Robert Hogg, Joost van de Wijgerd
- 出版商: Apress
- 出版日期: 2010-06-15
- 售價: $1,580
- 貴賓價: 9.5 折 $1,501
- 語言: 英文
- 頁數: 360
- 裝訂: Paperback
- ISBN: 1430229225
- ISBN-13: 9781430229223
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商品描述
Everyone is developing iPhone applications, and it’s clear why. The iPhone is the coolest mobile device available, and the App Store makes it simple to get an application out into the unstoppable iPhone app market. With hundreds of thousands of app developers entering the game, it’s crucial to learn from those who have actually succeeded. This book shows you how some of the most innovative and creative iPhone application developers have developed cool, best-selling apps.
Not only does every successful application have a story, but behind every great app is excellent code. In this book, you’ll see the code and learn how to use it to make your own cool applications. You’ll learn everything from importing 3D art assets into your iPhone game to using Cocos2d for iPhone and iPad. This book shares the secrets of the coolest iPhone apps being built today by the best iPhone developers—invaluable knowledge for anyone who wants to create the app that everyone is talking about.
What you’ll learn
- Game development with Unity and iPhone OpenGL
- Unit testing and iPhone-specific testing tools
- How to approach and solve complex app development roadblocks
- The best code fully explained and presented with screenshots
Who this book is for
iPhone application developers of all experience levels and development platforms
Table of Contents
Chapter 1: Using Concurrency to Improve the Responsiveness of iPhone and iPad Applications
Chapter 2: Your Own Content Pipeline: Importing 3D Art Assets into Your iPhone Game
Chapter 3: How FlightTrack Uses External Data Providers to Power This Best-Selling Travel App
Chapter 4: Write Better Code and Save Time with Unit Testing
Chapter 5: Fun with Computer Vision: Face Recognition with OpenCV on the iPhone
Chapter 6: How to Use OpenGL Fonts without Losing Your Mind
Chapter 7: Game Development with Unity
Chapter 8: Cocos2d for iPhone and iPad; It Is Easier than You Think
Chapter 9: Creating an Audio-Centric App for the iPhone with AVAudioPlayer
Chapter 10: Implementing Push Notifications at eBuddy