Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete (Hardcover)
暫譯: 全面參與:利用遊戲和虛擬世界改變人們的工作方式和企業競爭模式(精裝版)
Byron Reeves, J. Leighton Read
- 出版商: Harvard Business Sch
- 出版日期: 2009-11-02
- 售價: $1,260
- 貴賓價: 9.5 折 $1,197
- 語言: 英文
- 頁數: 288
- 裝訂: Hardcover
- ISBN: 142214657X
- ISBN-13: 9781422146576
無法訂購
買這商品的人也買了...
-
$620$490 -
$560Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript (Paperback)
-
$550$435 -
$520$442 -
$1,485$1,411 -
$420$357 -
$1,575$1,496 -
$352UI 功夫:PC和APP接口設計全流程圖解
-
$254UI設計參考手冊
-
$450$383 -
$301可用性測試手冊(第2版)(Handbook of Usability Testing, 2/e)
-
$590$460 -
$620$490 -
$480$408
相關主題
商品描述
Every week, millions of people including many of your employees spend hours playing multi-player online games with a level of engagement they don t bring to work. These aren t just adolescent video games we re talking rich narrative quests with 3-D environments, cool avatars, and compelling goals and rewards. Imagine the value if you could transfer key ingredients of game design and the gamer excitement and focus that come with it to the office. What if your employees could solve customer problems, design new software, or configure better shipping routes working inside a game environment at work?
This isn t just possible, say Byron Reeves and J. Leighton Read; it s inevitable. As global competition intensifies and employee productivity and engagement become more critical, the user experience provided by game technology offers a tantalizing solution for business. This is far more than a quaint metaphor for business and it s way beyond training tools. Implemented in the workplace, elements of games can solve a host of business problems with morale, communication, and alignment all while honing skills like data analysis, teamwork, recruitment, leadership, and more.
Based on extensive hands-on research, case studies, and the authors entrepreneurial ventures, Total Engagement convincingly outlines how games will transform work, from repetitive call-center jobs to high-level teams who must collaborate with members dispersed around the globe. The authors show why you must begin building a game strategy now and offer practical guidelines for how to:
--Select the game design features that can address your company s pain points
--Use avatars to increase engagement and productivity
--Employ virtual currencies to help employees set priorities, share resources, and meet goals
--Implement participant-driven communication systems to facilitate team-building
--Discover untapped leadership skills by shifting collaboration to game-like environments
--Mitigate possible negative effects of game applications at work
Authoritative and provocative, Total Engagement shows you how to become a player to reckon with as the gaming revolution transforms the workplace.
This isn t just possible, say Byron Reeves and J. Leighton Read; it s inevitable. As global competition intensifies and employee productivity and engagement become more critical, the user experience provided by game technology offers a tantalizing solution for business. This is far more than a quaint metaphor for business and it s way beyond training tools. Implemented in the workplace, elements of games can solve a host of business problems with morale, communication, and alignment all while honing skills like data analysis, teamwork, recruitment, leadership, and more.
Based on extensive hands-on research, case studies, and the authors entrepreneurial ventures, Total Engagement convincingly outlines how games will transform work, from repetitive call-center jobs to high-level teams who must collaborate with members dispersed around the globe. The authors show why you must begin building a game strategy now and offer practical guidelines for how to:
--Select the game design features that can address your company s pain points
--Use avatars to increase engagement and productivity
--Employ virtual currencies to help employees set priorities, share resources, and meet goals
--Implement participant-driven communication systems to facilitate team-building
--Discover untapped leadership skills by shifting collaboration to game-like environments
--Mitigate possible negative effects of game applications at work
Authoritative and provocative, Total Engagement shows you how to become a player to reckon with as the gaming revolution transforms the workplace.
商品描述(中文翻譯)
每週,數百萬人,包括許多您的員工,花費數小時在多人線上遊戲中,這種參與度是他們在工作中無法展現的。這不僅僅是青少年的電子遊戲,我們談論的是擁有豐富敘事任務、3D環境、酷炫角色和引人入勝的目標與獎勵的遊戲。想像一下,如果您能將遊戲設計的關鍵要素以及隨之而來的玩家興奮感和專注力轉移到辦公室,會有多大的價值。如果您的員工能在工作中於遊戲環境中解決客戶問題、設計新軟體或配置更好的運輸路線呢?
這不僅是可能的,Byron Reeves 和 J. Leighton Read 說;這是不可避免的。隨著全球競爭加劇,員工的生產力和參與度變得越來越重要,遊戲技術所提供的用戶體驗為商業提供了一個誘人的解決方案。這遠不僅僅是商業的一個古怪隱喻,這也超越了訓練工具。在工作場所實施遊戲元素可以解決一系列商業問題,包括士氣、溝通和協調,同時磨練數據分析、團隊合作、招聘、領導力等技能。
基於廣泛的實地研究、案例研究和作者的創業經歷,《全面參與》有說服力地概述了遊戲將如何改變工作,從重複的呼叫中心工作到必須與全球分散成員協作的高級團隊。作者展示了為什麼您必須立即開始建立遊戲策略,並提供實用的指導方針,如何:
-- 選擇可以解決您公司痛點的遊戲設計特徵
-- 使用角色來提高參與度和生產力
-- 利用虛擬貨幣幫助員工設定優先事項、共享資源和達成目標
-- 實施參與者驅動的溝通系統以促進團隊建設
-- 通過將協作轉移到類似遊戲的環境中發現未被開發的領導技能
-- 減輕遊戲應用於工作中的可能負面影響
《全面參與》權威且具挑戰性,展示了如何在遊戲革命改變工作場所的過程中,成為一個不可忽視的參與者。