Making a Metaverse That Matters: From Snow Crash & Second Life to a Virtual World Worth Fighting for
暫譯: 創造有意義的元宇宙:從《雪崩》和《第二人生》到值得奮鬥的虛擬世界
Au, Wagner James
- 出版商: Wiley
- 出版日期: 2023-06-27
- 定價: $1,250
- 售價: 9.5 折 $1,188
- 語言: 英文
- 頁數: 384
- 裝訂: Hardcover - also called cloth, retail trade, or trade
- ISBN: 1394155816
- ISBN-13: 9781394155811
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相關分類:
VR/AR、遊戲設計 Game-design
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相關主題
商品描述
An up-close account from the world's first metaverse-embedded reporter
In Making a Metaverse That Matters: From Snow Crash & Second Life to A Virtual World Worth Fighting For, the celebrated author of The Making of Second Life and Game Design Secrets, Wagner James Au, delivers an engrossing exploration of how nascent metaverse platforms have already captured the imagination of millions. Featuring powerful stories and dozens of incisive interviews with insiders including Metaverse creator Neal Stephenson himself, the author uses his unique, grassroots-level perspective as the first reporter embedded in a metaverse platform. Readers will learn about:
- How to understand and define the Metaverse and cut through the many myths and misconceptions around it.
- A behind-the-scenes account of launching Second Life, the first metaverse platform to achieve mainstream awareness, and what its many controversies teach us.
- Where current platforms Meta, Roblox, Fortnite, VRChat, and Lamina1, Neal Stephenson's own metaverse startup, fit in the ecosystem.
- How to address the many dangers inherent in the Metaverse before it becomes central to the Internet.
Perfect for XR industry members and indie creatives, Making a Metaverse That Matters is also for tech professionals, virtual world communities, and anyone interested in the future of culture and commerce.
商品描述(中文翻譯)
來自全球首位嵌入元宇宙的記者的近距離報導
在打造一個有意義的元宇宙:從《雪崩》與《第二人生》到值得為之奮鬥的虛擬世界中,著名作家Wagner James Au(《第二人生的製作》及《遊戲設計秘訣》的作者)深入探討了新興的元宇宙平台如何已經吸引了數百萬人的想像。書中包含了強而有力的故事和數十次與內部人士的深刻訪談,包括元宇宙創造者Neal Stephenson本人,作者利用他作為首位嵌入元宇宙平台的記者的獨特草根視角。讀者將學到:
- 如何理解和定義元宇宙,並穿透圍繞它的許多神話和誤解。
- 關於推出《第二人生》的幕後故事,這是第一個獲得主流認知的元宇宙平台,以及它的許多爭議教會了我們什麼。
- 當前平台Meta、Roblox、Fortnite、VRChat和Neal Stephenson自己的元宇宙創業公司Lamina1在生態系統中的位置。
- 如何在元宇宙成為互聯網的核心之前,解決其中的許多潛在危險。
打造一個有意義的元宇宙非常適合XR產業成員和獨立創作者,也適合科技專業人士、虛擬世界社群以及任何對文化和商業未來感興趣的人。
作者簡介
WAGNER JAMES AU is the author of The Making of Second Life (HarperCollins, 2008), based on his experiences as the first journalist officially embedded in a metaverse platform, and Game Design Secrets (Wiley, 2012). His writing about virtual worlds has been featured in the New York Times, the Wall Street Journal, Wired, and Polygon, among many other publications. His blog New World Notes (nwn.blogs.com) is the longest-running news site devoted to the Metaverse.
作者簡介(中文翻譯)
**WAGNER JAMES AU** 是《The Making of Second Life》(HarperCollins, 2008)和《Game Design Secrets》(Wiley, 2012)的作者。他的著作基於他作為第一位正式嵌入元宇宙平台的記者的經驗。他關於虛擬世界的寫作曾在《New York Times》、《Wall Street Journal》、《Wired》和《Polygon》等多家出版物上發表。他的部落格 New World Notes (nwn.blogs.com) 是專注於元宇宙的歷史最悠久的新聞網站。