C++ Programming: An Object-Oriented Approach (Paperback)
暫譯: C++ 程式設計:物件導向方法 (平裝本)

Behrouz A. Forouzan , Richard Gilberg

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商品描述

  • Description
    C++ Programming: An Object-Oriented Approach uses a combination of thorough, well-ordered explanations and a strong visual framework to make programming concepts accessible to students. A strong pedagogical foundation, combines with a focus on the benefits of a consistent and well-documented programming style, prepares students to tackle academic and professional programming challenges with confidence.

    C++ Programming: An Object-Oriented Approach introduces the reader to object-oriented Programming through the use of C++. Using the syntax of the C++ language, while touching upon advanced concepts such as data structure and design patterns, enables the reader to have a context of object-oriented programming while learning.

    Why a new book in C++?
    This new text employs a formulaic structure to accomplish five goals: 1) to teach computer programming, 2) to teach syntax of the C++ language, 3) to present new features of C++, 4) to discuss data structure and introduce the STL library, and 5) to introduce design patterns. The text is complimented by online materials instructors can use to further engage students, including:
    • CheckPoint questions that help students affirm their knowledge of the content while working through each section in a chapter
    • Appendices that provide information that assists in addressing more advanced C++ topics
    • Sample programs that can be run in the classroom to enhance discussion
    • Chapter-by-chapter lecture PowerPoint slides that aid in the classroom experience
    • Expanded online question banks that gauge the reader's understanding of the content

    This text, coupled with the associated support materials, provides an enhanced and complete introduction to the language of C++ and programming.

商品描述(中文翻譯)



  • 描述

    C++ 程式設計:物件導向方法 結合了徹底且有條理的解釋與強大的視覺框架,使程式設計概念對學生更易於理解。強大的教學基礎,加上對一致且良好文件化的程式設計風格的重視,讓學生能夠自信地應對學術和專業的程式設計挑戰。



    C++ 程式設計:物件導向方法 透過使用 C++ 來介紹物件導向程式設計。使用 C++ 語言的語法,同時觸及資料結構和設計模式等進階概念,使讀者在學習的同時能夠理解物件導向程式設計的背景。



    為什麼要出版一本新的 C++ 書籍?

    這本新書採用公式化的結構來達成五個目標:1) 教授電腦程式設計,2) 教授 C++ 語言的語法,3) 介紹 C++ 的新特性,4) 討論資料結構並介紹 STL 函式庫,5) 介紹設計模式。這本書還附有在線材料,供教師進一步吸引學生,包括:

    • 檢查點問題,幫助學生在每個章節中確認他們對內容的理解

    • 附錄,提供有助於處理更進階 C++ 主題的信息

    • 可在課堂上運行的範例程式,以增強討論

    • 逐章的講義 PowerPoint 幻燈片,幫助提升課堂體驗

    • 擴展的在線問題庫,評估讀者對內容的理解




    這本書結合相關的支援材料,提供了對 C++ 和程式設計 語言的增強和完整的介紹。

目錄大綱

  • Table of Contents
    Chapter 1: Introduction to Computers and Programming Languages
    Chapter 2: Basics of C++ Programming
    Chapter 3: Expressions and Statements
    Chapter 4: Selection
    Chapter 5: Repetition
    Chapter 6: Functions
    Chapter 7: User-Defined Types: Classes
    Chapter 8: Arrays
    Chapter 9: References, Pointers, and Memory Management
    Chapter 10: Strings
    Chapter 11: Relationships among Classes
    Chapter 12: Polymorphism and Other Issues
    Chapter 13: Operator Overloading
    Chapter 14: Exception Handling
    Chapter 15: Generic Programming: Templates
    Chapter 16: Input/Output Streams
    Chapter 17: Recursion
    Chapter 18: Introduction to Data Structures
    Chapter 19: Standard Template Library (STL)
    Chapter 20: Design Patterns

    Appendices
    Appendix A: Unicode
    Appendix B: Positional Numbering System
    Appendix C: C++ Expressions and Operators
    Appendix D: Bitwise Operations
    Appendix E: Bit Fields
    Appendix F: Preprocessing
    Appendix G: Namespaces
    Appendix H: Ratios
    Appendix I: Time
    Appendix J: Lambda Expressions
    Appendix K: Regular Expressions
    Appendix L: Smart Pointers
    Appendix M: Random Number Generation
    Appendix N: References
    Appendix O: Move versus Copy
    Appendix P: A Brief Review of C++ 11
    Appendix Q: Unified Modeling Language (UML)
    Appendix R: Bitset

    Glossary
    Index

目錄大綱(中文翻譯)



  • Table of Contents

    Chapter 1: Introduction to Computers and Programming Languages

    Chapter 2: Basics of C++ Programming

    Chapter 3: Expressions and Statements

    Chapter 4: Selection

    Chapter 5: Repetition

    Chapter 6: Functions

    Chapter 7: User-Defined Types: Classes

    Chapter 8: Arrays

    Chapter 9: References, Pointers, and Memory Management

    Chapter 10: Strings

    Chapter 11: Relationships among Classes

    Chapter 12: Polymorphism and Other Issues

    Chapter 13: Operator Overloading

    Chapter 14: Exception Handling

    Chapter 15: Generic Programming: Templates

    Chapter 16: Input/Output Streams

    Chapter 17: Recursion

    Chapter 18: Introduction to Data Structures

    Chapter 19: Standard Template Library (STL)

    Chapter 20: Design Patterns



    Appendices

    Appendix A: Unicode

    Appendix B: Positional Numbering System

    Appendix C: C++ Expressions and Operators

    Appendix D: Bitwise Operations

    Appendix E: Bit Fields

    Appendix F: Preprocessing

    Appendix G: Namespaces

    Appendix H: Ratios

    Appendix I: Time

    Appendix J: Lambda Expressions

    Appendix K: Regular Expressions

    Appendix L: Smart Pointers

    Appendix M: Random Number Generation

    Appendix N: References

    Appendix O: Move versus Copy

    Appendix P: A Brief Review of C++ 11

    Appendix Q: Unified Modeling Language (UML)

    Appendix R: Bitset



    Glossary

    Index