Story Structure and Development: A Guide for Animators, Vfx Artists, Game Designers, and Virtual Reality
暫譯: 故事結構與發展:動畫師、視覺特效藝術家、遊戲設計師與虛擬實境的指南
Caldwell, Craig
- 出版商: CRC
- 出版日期: 2017-05-18
- 售價: $6,720
- 貴賓價: 9.5 折 $6,384
- 語言: 英文
- 頁數: 224
- 裝訂: Hardcover - also called cloth, retail trade, or trade
- ISBN: 1138708356
- ISBN-13: 9781138708358
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相關分類:
VR/AR、遊戲設計 Game-design
海外代購書籍(需單獨結帳)
相關主題
商品描述
Professor Craig Caldwell's Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it includes extensive insights and advice from industry professionals. Readers will learn the universal patterns of story and narrative used in today's movies, animation, games, and VR. With over 200 colorful images, this book has been designed for visual learners, and is organized to provide access to story concepts for the screen media professional and student. Readers will discover the story fundamentals referred to by every director and producer when they say "It's all about story."
Key Features
商品描述(中文翻譯)
教授 Craig Caldwell 的 故事結構與發展 提供了一個清晰的方法來理解故事的基本要素。它列出了動畫師、設計師和藝術家的基本元素、原則和結構,以便他們能夠將這些概念融入到自己的作品中。作為一本實用指南,它包含了來自業界專業人士的廣泛見解和建議。讀者將學習到當今電影、動畫、遊戲和虛擬實境中使用的普遍故事和敘事模式。這本書擁有超過 200 幅色彩繽紛的圖片,專為視覺學習者設計,並組織成便於屏幕媒體專業人士和學生接觸故事概念的方式。讀者將發現每位導演和製片人在說「一切都與故事有關」時所提到的故事基本原則。
主要特點
作者簡介
Craig Caldwell has worked extensively in both the screen industry and higher education. His industry experience includes Walt Disney Feature Animation Artist Development for such features as Tarzan, Tangled, Mulan, Dinosaur, Chicken Little. Not long afterwards at Electronic Arts, he led artistic training for such games as Madden Football and Superman. Currently, he is a USTAR Professor in Digital Media at University of Utah, where he co-founder the Entertainment Arts and Engineering master's program, ranked #1 video game program by the Princeton Review. His academic experience includes Head of the largest film school in Australia, the Griffith University Film School with its interdisciplinary emphasis on animation, games, and film, and at University of Arizona where he was Chair of the Media Arts Department. He frequently presents on story at conferences such as SIGGRAPH, FMX, Mundos Digitales. His students have gone on to work for every major film and animation studio.
作者簡介(中文翻譯)
克雷格·考德威爾在影視產業和高等教育領域有著廣泛的工作經驗。他的產業經歷包括在華特迪士尼動畫公司擔任藝術家發展,參與了如泰山、魔髮奇緣、花木蘭、恐龍、小雞快跑等動畫電影。不久之後,他在電子藝術公司(Electronic Arts)負責藝術訓練,參與了如麥登足球和超人等遊戲的開發。目前,他是猶他大學數位媒體的USTAR教授,並共同創立了娛樂藝術與工程碩士課程,該課程在普林斯頓評論中被評為全美第一的遊戲程式。他的學術經歷包括擔任澳洲最大電影學院——格里菲斯大學電影學院的院長,該學院強調動畫、遊戲和電影的跨學科研究,以及在亞利桑那大學擔任媒體藝術系的系主任。他經常在SIGGRAPH、FMX、Mundos Digitales等會議上發表有關故事的演講。他的學生已經在每個主要的電影和動畫工作室工作。