Software Engineering Perspectives in Computer Game Development
暫譯: 電腦遊戲開發中的軟體工程觀點

Cooper, Kendra M. L.

  • 出版商: CRC
  • 出版日期: 2021-07-05
  • 售價: $5,230
  • 貴賓價: 9.5$4,969
  • 語言: 英文
  • 頁數: 300
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 1138503789
  • ISBN-13: 9781138503786
  • 相關分類: 軟體工程
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives.

Key Features:

  • Includes contributions from leading academic experts in the community
  • Presents a current collection of emerging research at the intersection of games and software engineering
  • Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education
  • Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives

商品描述(中文翻譯)

本書匯集了軟體工程領域的領先專家的貢獻,提供了對電腦遊戲軟體開發的全面介紹。這是一個複雜的跨學科領域,依賴於來自藝術與人文、行為科學、商業、工程、物理科學、數學等多種學科的貢獻。本書專注於遊戲與軟體工程社群交匯處的新興研究。書中簡要回顧了遊戲開發的歷史,考慮了從1950年代在孤立研究環境中開發稀有遊戲的轉變,到今天它們在流行文化中的無處不在。提供了最新的經過同行評審的電腦遊戲開發研究結果的摘要,這些結果在多個成熟度層級(研討會、會議和期刊)中報告。本書的核心章節專注於分享遊戲開發與軟體工程交匯處的新興研究。此外,還強調了針對遊戲的新軟體工程方法和用於軟體工程教育的嚴肅教育遊戲的未來研究機會。作為軟體工程師、開發者、教育工作者和研究人員的理想參考資料,本書從軟體工程和教育的角度探討遊戲開發主題。

主要特色:
- 包含社群中領先學術專家的貢獻
- 提供遊戲與軟體工程交匯處的新興研究的當前集合
- 從兩個廣泛的角度考慮跨學科領域:遊戲開發的軟體工程方法和用於軟體工程教育的嚴肅遊戲
- 提供2015年至2020年期間有關遊戲開發的近期文獻快照,從軟體工程的角度進行分析

作者簡介

Kendra M. L. Cooper is an Independent Scholar and Editor. Her research interests are in software and systems engineering (requirements engineering and architecture) and engineering education. These topics are explored within the context of game engineering. Dr. Cooper has an extensive publication, teaching, and service record. Current research topics include the modelling, analysis, and automated transformations of complex game systems using graph-based methods. The ontological foundations of serious educational games are also under investigation. She has co-edited the book Computer Games and Software Engineering published by CRC Press. Dr. Cooper has co-organized/organized ICSE Workshops on Games and Software Engineering (GAS 2012, GAS 2013, GAS 2015, and GAS 2016) and the CSEE&T Workshop on Essence in Education and Training (2020). She has served as a co-editor of three JSPE Special Issues on Software Engineering in Practice (2018, 2019, and 2020).

作者簡介(中文翻譯)

Kendra M. L. Cooper 是一位獨立學者和編輯。她的研究興趣包括軟體與系統工程(需求工程和架構)以及工程教育。這些主題在遊戲工程的背景下進行探討。Cooper 博士擁有豐富的出版、教學和服務經歷。當前的研究主題包括使用基於圖形的方法對複雜遊戲系統進行建模、分析和自動轉換。她也在調查嚴肅教育遊戲的本體論基礎。她共同編輯了由 CRC Press 出版的書籍 Computer Games and Software Engineering。Cooper 博士共同組織/組織了 ICSE 研討會上的遊戲與軟體工程工作坊(GAS 2012、GAS 2013、GAS 2015 和 GAS 2016)以及 CSEE&T 研討會的教育與訓練本質工作坊(2020)。她曾擔任三期 JSPE 專刊的共同編輯,主題為實踐中的軟體工程(2018、2019 和 2020)。