Game Magic: A Designer's Guide to Magic Systems in Theory and Practice
暫譯: 遊戲魔法:設計師的魔法系統理論與實踐指南
Jeff Howard
- 出版商: A K Peters
- 出版日期: 2017-09-14
- 售價: $7,930
- 貴賓價: 9.5 折 $7,534
- 語言: 英文
- 裝訂: Hardcover
- ISBN: 1138427756
- ISBN-13: 9781138427754
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商品描述
Make More Immersive and Engaging Magic Systems in Games Game Magic: A Designer�s Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis with practical game design advice in the form of a magical recipe book (grimoire). The book gives you an in-depth understanding of the history and structure of magic to make your games richer and deeper. It shows how to set up tables of correspondences and spell components as well as how to write programming code integrating these components as part of game mechanics. It also illustrates how to divide a simulated world into domains of influence (such as alteration, conjuration, and necromancy) and how to use specific rule systems to simulate powers within these realms. Showing you how to weave compelling magic into your games, the book is interspersed with examples that illustrate how to design and program magic systems. Working examples are available for download on a supporting website.
商品描述(中文翻譯)
《在遊戲中創造更具沉浸感和吸引力的魔法系統》
《遊戲魔法:設計師的魔法系統理論與實踐指南》解釋了如何構建魔法系統,並提供了一部神秘知識的彙編,涵蓋了遊戲和人類信仰中魔法系統的理論、歷史和結構。作者將嚴謹的學術分析與實用的遊戲設計建議相結合,形成一本魔法食譜書(grimoire)。
本書讓您深入了解魔法的歷史和結構,使您的遊戲更加豐富和深刻。它展示了如何設置對應表和法術組件,以及如何編寫整合這些組件作為遊戲機制的一部分的程式碼。它還說明了如何將模擬世界劃分為影響領域(例如變更、召喚和死靈法術),以及如何使用特定的規則系統來模擬這些領域內的力量。
本書展示了如何將引人入勝的魔法編織進您的遊戲中,並穿插了示例,說明如何設計和編程魔法系統。可在支持網站上下載可運行的示例。