Getting Started in 3D with 3ds Max: Model, Texture, Rig, Animate, and Render in 3ds Max
暫譯: 3ds Max 3D 入門:在 3ds Max 中建模、貼圖、綁定、動畫與渲染

Boardman, Ted

  • 出版商: Routledge
  • 出版日期: 2017-08-02
  • 售價: $7,680
  • 貴賓價: 9.5$7,296
  • 語言: 英文
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 1138417831
  • ISBN-13: 9781138417830
  • 相關分類: 3D建模 3D-modeling
  • 海外代購書籍(需單獨結帳)

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商品描述

Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn "why" you are performing the steps. This book approaches training from a top-down perspective way you will first learn important concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. By learning how things work and why you might choose one method over another the book will not only teach you where the buttons are, but more importantly how to think about the holistic process of 3D design so that you can then apply the lessons to your own needs. The goal of the learning presented here is to familiarize the new user of 3ds Max with a typical workflow from a production environment from planning to modeling, materials, and lighting, and then applying special effects and compositing techniques for a finished product.

商品描述(中文翻譯)

學習 3D 視覺化軟體在任何情況下都是一項艱鉅的任務,雖然很容易找到在線教程告訴你如何執行某些任務,但你很少會學到「為什麼」要執行這些步驟。本書從自上而下的角度進行訓練,首先讓你了解 3D 視覺化的重要概念和 3ds Max 的功能,然後再深入探討命令結構的細節。通過學習事物的運作方式以及為什麼選擇某種方法而非其他方法,本書不僅會教你按鈕的位置,更重要的是如何思考 3D 設計的整體過程,以便你能將所學應用於自己的需求。本書所呈現的學習目標是讓 3ds Max 的新用戶熟悉從生產環境中的典型工作流程,涵蓋從規劃到建模、材質和燈光,然後應用特效和合成技術以完成產品。