3ds Max Basics for Modeling Video Game Assets: Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines
暫譯: 3ds Max 基礎:建模遊戲資產 第1卷:建構完整遊戲環境並匯出至 Unity 或其他遊戲引擎

Culbertson, William

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商品描述

A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle environment. As the text introduces new modeling skills it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design, providing the team with placeholder assets, and final model assets that are unwrapped and custom textured. Upon completion of the modeling projects, the modeled environment is exported to the Unity game engine for use in a real game environment, Although the text uses Autodesk 3ds Max for the modeling program, the principals are transferable to other major modeling programs.

Key Features:

  • The goal of this book is to teach the fundamentals of 3d modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level.
  • This series of modeling exercises is the result of having taught over one thousand video game students the fundamentals of 3d modeling.
  • Often, teachers are not fully trained in teaching the concepts of 3d modeling. This text, written for self-paced learning helps those instructors.
  • Includes instructions and project files for exporting the finished project environment into a 3d game engine, Unity.
  • Appendices include additional 3ds Max tool instructions.
  • A companion site includes working 3ds Max project files for Chapters, a 3ds Max user interface and 3ds Max short cut keys and more.

商品描述(中文翻譯)

一本學習3D建模基礎的教科書,這本逐步教學的書籍通過一系列建模練習來發展讀者的建模技能,創建中世紀城堡環境的模組。隨著文本介紹新的建模技能,還要求讀者執行重複性任務,以加強在過程中學到的技能。內容呈現得就像讀者身處於一個運作中的遊戲開發工作室,負責研究資產設計,為團隊提供佔位資產,以及最終的模型資產,這些資產已經展開並自定義紋理。在完成建模項目後,建模環境將被導出到Unity遊戲引擎中,以便在真實的遊戲環境中使用。雖然文本使用Autodesk 3ds Max作為建模程序,但其原則可以轉移到其他主要的建模程序中。

主要特點:
- 本書的目標是以簡化且邏輯的進程教導3D建模視頻遊戲資產的基礎,優化為初學者的學習。
- 這系列的建模練習是基於教導超過一千名視頻遊戲學生3D建模基礎的結果。
- 通常,教師並未完全接受3D建模概念的教學訓練。本書為自學者撰寫,幫助這些教師。
- 包含將完成的項目環境導出到3D遊戲引擎Unity的指導和項目檔案。
- 附錄包括額外的3ds Max工具說明。
- 陪伴網站包含各章的3ds Max項目檔案、3ds Max用戶界面和3ds Max快捷鍵等。

作者簡介

As the founder of Whooplah LLC, Bill is committed to creating family-fun entertainment that helps parents meet and exceed their parenting goals. An experienced video game designer and developer, he recently released the large-scale video game environment portal, Pollywog Pond, for early learners. A graduate of Towson University in Maryland, Bill earned a Master of Art in Art Education degree from The Rhode Island School of Design. Commercially, Bill began his career at Hasbro, Inc., as an industrial designer in Research & Design. Within a short time he was made Director of the Sculpture Department, guiding the company's popular toy lines such as G.I. Joe and My Little Pony. Moving into the freelance community, Bill developed a nationwide clientele including manufacturers, theme parks, and cruise lines. Specializing in licensed characters, he has extensive experience with The Walt Disney Company, Jim Henson Company, Sesame Street Workshop, Nickelodeon and others. As an inventor, Bill is responsible for numerous toy concepts and designs. Additionally, Bill has created and produced the award-winning puppet show, "Li'l Rhody!" for Rhode Island PBS. As a fine artist, Bill has been recognized internationally for his sculptural work through numerous large-scale public art works world-wide, including most recently a memorial to Jim Henson in Hyattsville, Maryland. He has the distinction of being named a Copley Master by the Copley Society of Boston. An Associate Professor at New England Institute of Technology, Bill is a faculty member of the nationally ranked Video Game Development and Design Department. With over sixteen years of post-secondary teaching experience, Bill's teaching emphasis is in 3d modeling, animation and game development. His additional responsibilities have included curriculum and course development for the Video Game Design degree track.

作者簡介(中文翻譯)

作為Whooplah LLC的創辦人,比爾致力於創造家庭娛樂,幫助父母達成並超越他們的育兒目標。作為一名經驗豐富的電子遊戲設計師和開發者,他最近為早期學習者推出了大型電子遊戲環境入口網站Pollywog Pond。比爾畢業於馬里蘭州的Towson University,獲得了羅德島設計學院的藝術教育碩士學位。在商業方面,比爾在Hasbro, Inc.開始了他的職業生涯,擔任研究與設計部門的工業設計師。在短時間內,他被提升為雕塑部門的主任,指導公司的熱門玩具系列,如G.I. Joe和My Little Pony。隨著進入自由職業者社群,比爾發展了全國性的客戶群,包括製造商、主題公園和郵輪公司。他專注於授權角色,擁有與華特迪士尼公司、金亨利公司、芝麻街工作坊、尼克國際兒童頻道等的豐富經驗。作為一名發明家,比爾負責多個玩具概念和設計。此外,比爾還為羅德島PBS創作並製作了獲獎的木偶秀《Li'l Rhody!》。作為一名美術家,比爾因其雕塑作品而在國際上獲得認可,並在全球範圍內創作了多個大型公共藝術作品,最近包括在馬里蘭州Hyattsville為金亨利設立的紀念碑。他被波士頓Copley Society授予Copley Master的稱號。作為新英格蘭科技學院的副教授,比爾是全國排名的電子遊戲開發與設計系的教職成員。擁有超過十六年的高等教育教學經驗,比爾的教學重點在於3D建模、動畫和遊戲開發。他的其他職責還包括電子遊戲設計學位課程的課程和課程開發。