Game Theory and Machine Learning for Cyber Security
暫譯: 博弈論與機器學習在網路安全中的應用

Kamhoua, Charles A., Kiekintveld, Christopher D., Fang, Fei

  • 出版商: Wiley
  • 出版日期: 2021-09-15
  • 定價: $3,980
  • 售價: 8.5$3,383
  • 語言: 英文
  • 頁數: 576
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 1119723922
  • ISBN-13: 9781119723929
  • 相關分類: Machine Learning資訊安全
  • 立即出貨 (庫存=1)

相關主題

商品描述

This book describes a comprehensive suite of solutions to a broad range of technical issues in applying game theory and machine learning to solve cyber security challenges. It begins by introducing basic concepts on game theory, machine learning, cyber security and cyber deception. Further chapters bring together the best researchers and practitioners in cyber security to share their latest research contributions in hypergames, behavioral game theory, adversarial machine learning, generative adversarial networks, and multi-agent reinforcement learning. The book provides expert insights on applying these new methods to address cyber autonomy, 5G security, blockchain technology, attack graphs, sensor manipulation, fault injection, moving target defense, Cyber-Physical Systems (CPS), Internet-of-Battle- Things (IoBT), multi-domain battle. The book closes by summarizing ongoing research topics in cyber security and points to open issues and future research challenges.

商品描述(中文翻譯)

本書描述了一套全面的解決方案,針對應用博弈論和機器學習解決網路安全挑戰的各種技術問題。書中首先介紹了博弈論、機器學習、網路安全和網路欺騙的基本概念。隨後的章節匯聚了網路安全領域中最優秀的研究者和實踐者,分享他們在超博弈、行為博弈論、對抗性機器學習、生成對抗網路以及多智能體強化學習方面的最新研究成果。本書提供了專家對於應用這些新方法以應對網路自主性、5G安全、區塊鏈技術、攻擊圖、感測器操控、故障注入、移動目標防禦、網路物理系統(Cyber-Physical Systems, CPS)、戰鬥物聯網(Internet-of-Battle-Things, IoBT)和多域戰鬥的深入見解。本書最後總結了網路安全領域的持續研究主題,並指出了未解決的問題和未來的研究挑戰。