Algorithms and Networking for Computer Games 2/e
暫譯: 電腦遊戲的演算法與網路 2/e
Jouni Smed, Harri Hakonen
- 出版商: Wiley
- 出版日期: 2017-06-26
- 定價: $2,960
- 售價: 9.5 折 $2,812
- 語言: 英文
- 頁數: 416
- 裝訂: Hardcover
- ISBN: 1119259762
- ISBN-13: 9781119259763
-
相關分類:
Algorithms-data-structures
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商品描述
The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended
Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing.
The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world.
The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data.
Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books.
Algorithms and Networking for Computer Games, Second Edition:
- Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice
- Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation
- Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics
- Now includes 73 ready-to-use algorithms and 247 illustrative exercises
Algorithms and Networking for Computer Games, Second Edition is a must-have resource for advanced undergraduate and graduate students taking computer game related courses, postgraduate researchers in game-related topics, and developers interested in deepening their knowledge of the theoretical underpinnings of computer games and in learning new approaches to game design and programming.
商品描述(中文翻譯)
解決商業電腦遊戲中的演算法和網路問題的基本指南,修訂版與擴展版
電腦遊戲的演算法與網路,第2版 是從計算機科學家的角度撰寫的。結合演算法知識和遊戲相關問題,探討了遊戲程式設計中最常遇到的問題。
本書的第一部分介紹了解決「經典」主題的實用演算法,例如隨機數、程序生成、錦標賽、團隊組成和遊戲樹。作者還專注於如何在遊戲世界中尋找路徑、創建地形以及做出決策。
第二部分介紹了電腦遊戲中的網路相關問題,重點關注四個關鍵問題:如何隱藏固有的通信延遲、如何最佳利用有限的網路資源、如何應對作弊以及如何測量線上遊戲數據。
這本第二版經過徹底修訂、更新和擴展,以反映自原版以來商業遊戲產業中發生的許多組成變化,與第一版一樣,這本書是及時且全面的資源,提供了更深入的演算法見解和更廣泛的遊戲特定網路問題的涵蓋,超越了通常在遊戲開發書籍中遇到的內容。
電腦遊戲的演算法與網路,第2版:
- 提供以偽代碼格式呈現的演算法解決方案,強調解決方案背後的理念,並且可以輕鬆轉寫成所選的程式語言
- 包含一節關於合成玩家的內容,涵蓋決策制定、影響地圖、有限狀態機、群聚、模糊集合和概率推理及噪聲生成
- 深入探討網路通信,包括死算、局部感知過濾器、作弊防範和線上指標
- 現在包含73個可直接使用的演算法和247個示範練習
電腦遊戲的演算法與網路,第2版 是高級本科生和研究生在修習電腦遊戲相關課程時必備的資源,適合從事遊戲相關主題的研究生研究者,以及希望深化對電腦遊戲理論基礎知識的開發者,並學習新的遊戲設計和程式設計方法。