New Maps: Using Open Source Tools for Interactive Geovizualization(Paperback)
暫譯: 新地圖:使用開源工具進行互動地理視覺化(平裝本)

Matthew Zook

  • 出版商: Wiley
  • 出版日期: 2015-11-22
  • 售價: $1,600
  • 貴賓價: 9.5$1,520
  • 語言: 英文
  • 頁數: 336
  • 裝訂: Paperback
  • ISBN: 1119016355
  • ISBN-13: 9781119016359
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

A book akin to Visualize This but with a FloatingSheep sensibility defined as Mapping (1) should be both fun and also try to change the world; (2) provide an ongoing critique/reflection of the data (particularly social media data), the cartographic process and the final map; (3) provide useful, technical instruction on how to make well designed interactive maps with spatial analysis; (4) emphasize a clear geographic sensibility (building from the cartographic process) that distinguishes it vis-a-vis data visualization, e.g., using big data or user generated data to systematically deploy geoviz tools to seek meaning to questions.  At the end of the book, someone will be a critically informed, technically skilled 21st century map-maker.

Four Key Topics
What is a Map? Reviewing what can be mapped, different types of maps and telling stories with maps.  The previously existing practice of "the map" (expert-created, static, generalized) is being transformed into an era of "maps" (open-source, dynamic, online, user-generated).

Data for Maps: Using the metaphor of the Data Monster (riffing off the Cookie Monster, "D is for data and that's good enough for me") as a critique of simplistic data use .  Identifying key traditional data sources (Census) and outlining ways to use APIs to get social media data; perhaps collecting GPS data on one's own. For many of the cases we'll rely on user-generated social media data but we'll draw upon some other data sets as well.

Mapping Case Studies: Four key chapters are case studies on two "fun" and "world-changing" topics through which the cartographic process will be on display.  In addition to how-to code, we will also tie back in the big ideas of data and maps introduced in earlier chapters. The cases will be beer, sex, measles, and climate change.

Optimizing Maps: Emphasizing the design and question/problem solving aspects of mapping; the seven (or 8 or 9) most common mistakes of first time mappers; Exploring how different technical mapping decisions (categorization, colors, labels, etc.) could have produced very different results in the case studies.

商品描述(中文翻譯)

一本類似於《Visualize This》的書籍,但具有FloatingSheep的感性,定義為地圖製作應該具備以下特點:(1) 既要有趣,又要嘗試改變世界;(2) 持續對數據(特別是社交媒體數據)、製圖過程和最終地圖進行批判性反思;(3) 提供有用的技術指導,教導如何製作設計良好的互動地圖並進行空間分析;(4) 強調清晰的地理感知(基於製圖過程),使其在數據視覺化中有所區別,例如,使用大數據或用戶生成數據系統性地部署地理視覺化工具以尋求問題的意義。在書的結尾,讀者將成為一位具備批判性知識和技術技能的21世紀地圖製作者。

四個關鍵主題
什麼是地圖?回顧可以被映射的內容、不同類型的地圖以及如何用地圖講故事。以往的「地圖」實踐(專家創建的、靜態的、概括性的)正在轉變為「地圖」的時代(開源的、動態的、在線的、用戶生成的)。

地圖的數據:使用數據怪獸的隱喻(取自餅乾怪獸,「D代表數據,這對我來說就足夠了」)來批判簡化的數據使用。識別關鍵的傳統數據來源(如人口普查),並概述如何使用API獲取社交媒體數據;或許還會收集自己的GPS數據。在許多案例中,我們將依賴用戶生成的社交媒體數據,但也會引用其他數據集。

製圖案例研究:四個關鍵章節是針對兩個「有趣」和「改變世界」主題的案例研究,通過這些主題展示製圖過程。除了如何編碼外,我們還將回顧早期章節中介紹的數據和地圖的大思想。案例將包括啤酒、性、麻疹和氣候變化。

優化地圖:強調製圖的設計和問題解決方面;首次製圖者最常見的七個(或八個或九個)錯誤;探索不同的技術製圖決策(分類、顏色、標籤等)如何在案例研究中產生截然不同的結果。