Game Character Creation with Blender and Unity (Paperback)
暫譯: 使用 Blender 和 Unity 創建遊戲角色 (平裝本)
Chris Totten
- 出版商: Sybex
- 出版日期: 2012-07-10
- 定價: $1,575
- 售價: 6.0 折 $945
- 語言: 英文
- 頁數: 320
- 裝訂: Paperback
- ISBN: 1118172728
- ISBN-13: 9781118172728
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相關分類:
3D建模 3D-modeling、遊戲引擎 Game-engine
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商品描述
Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine.
- Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process
- Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge
- Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export
- Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine
Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.
商品描述(中文翻譯)
完整指南:使用兩個強大的工具創建可用且真實的遊戲角色
創建可行的遊戲角色需要多種技能的結合。本書教導遊戲創作者如何利用一個開源的3D應用程式和一個免費的遊戲引擎來創建可用且真實的遊戲資產。它提供了一個逐步的方法,使用流行的Blender軟體進行角色建模、紋理處理和動畫製作,重點在於低多邊形建模,並注重使用雕刻和紋理,並展示如何將角色導入Unity遊戲引擎。
- 遊戲創作是業餘愛好者和專業開發者都喜愛且富有成效的追求;本指南將兩個有效的工具結合在一起,以簡化和增強這一過程
- 熟悉Blender或其他3D軟體但缺乏遊戲開發工作流程經驗的藝術家會發現本書填補了他們知識中的重要空白
- 提供了關於開發遊戲角色的完整教程,包括建模、UV展開、雕刻、位移烘焙、紋理處理、綁定、動畫和導出
- 強調遊戲引擎的低多邊形建模,並展示如何將完成的角色導入Unity遊戲引擎
無論您是對新興趣感興趣,還是渴望進入專業遊戲開發領域,本書都提供了寶貴的指導,以提升您的技能。