Game Theory for Next Generation Wireless and Communication Networks: Modeling, Analysis, and Design (Harccover)
Han, Zhu, Niyato, Dusit, Saad, Walid
- 出版商: Cambridge
- 出版日期: 2019-09-05
- 售價: $1,750
- 貴賓價: 9.8 折 $1,715
- 語言: 英文
- 頁數: 504
- 裝訂: Hardcover - also called cloth, retail trade, or trade
- ISBN: 1108417337
- ISBN-13: 9781108417334
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相關分類:
5G、Wireless-networks、物聯網 IoT
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相關翻譯:
下一代無線通信網絡:博弈建模、分析與設計 (簡中版)
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相關主題
商品描述
Discover the very latest game-theoretic approaches for designing, modeling, and optimizing emerging wireless communication networks and systems with this unique text. Providing a unified and comprehensive treatment throughout, it explains basic concepts and theories for designing novel distributed wireless networking mechanisms, describes emerging game-theoretic tools from an engineering perspective, and provides an extensive overview of recent applications. A wealth of new tools is covered - including matching theory and games with bounded rationality - and tutorial chapters show how to use these tools to solve current and future wireless networking problems in areas such as 5G networks, network virtualization, software defined networks, cloud computing, the Internet of Things, context-aware networks, green communications, and security. This is an ideal resource for telecommunications engineers, and researchers in industry and academia who are working on the design of efficient, scalable, and robust communication protocols for future wireless networks, as well as graduate students in these fields.
商品描述(中文翻譯)
這本獨特的書籍介紹了最新的博弈論方法,用於設計、建模和優化新興無線通信網絡和系統。全書統一且全面地介紹了基本概念和理論,用於設計新型分散式無線網絡機制,從工程角度描述了新興的博弈論工具,並廣泛概述了最近的應用。書中涵蓋了豐富的新工具,包括匹配理論和有限理性博弈,並且教學章節展示了如何使用這些工具來解決當前和未來無線網絡領域的問題,例如5G網絡、網絡虛擬化、軟件定義網絡、雲計算、物聯網、上下文感知網絡、綠色通信和安全性。這是一個理想的資源,適用於電信工程師、工業和學術界的研究人員,他們致力於為未來無線網絡設計高效、可擴展和強大的通信協議,以及這些領域的研究生。
作者簡介
Zhu Han, University of Houston
Zhu Han is a John and Rebecca Moores Professor in the Department of Electrical and Computer Engineering as well as the Computer Science Department at the University of Houston and a Fellow of the Institute of Electrical and Electronics Engineers (IEEE).
Dusit Niyato, Nanyang Technological University, Singapore
Dusit Niyato is a professor in the School of Computer Science and Engineering at Nanyang Technological University, Singapore and a Fellow of the Institute of Electrical and Electronics Engineers (IEEE).
Walid Saad, Virginia Polytechnic Institute and State University
Walid Saad is an associate professor at the Department of Electrical and Computer Engineering at Virginia Tech and a Fellow of the Institute of Electrical and Electronics Engineers (IEEE).
Tamer Başar, University of Illinois, Urbana-Champaign
Tamer Başar is the Swanlund Endowed Chair, CAS Professor of Electrical and Computer Engineering, and director of the Center for Advanced Study at the University of Illinois, Urbana-Champaign. He is a Fellow of the Institute of Electrical and Electronics Engineers (IEEE), International Federation of Automatic Control (IFAC), and Society for Industrial and Applied Mathematics (SIAM), and a member of the National Academy of Engineering (NAE).
作者簡介(中文翻譯)
朱瀚是休斯頓大學電機與電腦工程系以及計算機科學系的約翰和麗貝卡·摩爾斯教授,也是電機與電子工程師學會(IEEE)的會士。
Dusit Niyato是新加坡南洋理工大學計算機科學與工程學院的教授,也是電機與電子工程師學會(IEEE)的會士。
Walid Saad是維吉尼亞理工大學電機與電腦工程系的副教授,也是電機與電子工程師學會(IEEE)的會士。
Tamer Başar是伊利諾伊大學香檳分校的Swanlund榮譽講座教授、電機與電腦工程CAS教授,以及高等研究中心主任。他是電機與電子工程師學會(IEEE)、國際自動控制聯合會(IFAC)和工業與應用數學學會(SIAM)的會士,也是國家工程學院(NAE)的成員。
目錄大綱
1. Introduction
Part I. Theory:
2. Matching games
3. Contract theory
4. Stochastic games
5. Games with bounded rationality
6. Learning in games
7. Equilibrium programming with equilibrium constraints
8. Miscellaneous games
Part II. Applications:
9. Applications of game theory in Internet of Things
10. Applications of game theory in network virtualization
11. Applications of game theory in cloud networking
12. Applications of game theory in context-aware networks and mobile services
13. Applications of game theory for green communication networks
14. 4G, 5G and beyond
15. Security
Notes
References
Index.
目錄大綱(中文翻譯)
1. 簡介
第一部分. 理論:
2. 配對遊戲
3. 合約理論
4. 隨機遊戲
5. 有界理性遊戲
6. 遊戲中的學習
7. 具有均衡約束的均衡編程
8. 其他遊戲
第二部分. 應用:
9. 遊戲理論在物聯網中的應用
10. 遊戲理論在網絡虛擬化中的應用
11. 遊戲理論在雲網絡中的應用
12. 遊戲理論在上下文感知網絡和移動服務中的應用
13. 遊戲理論在綠色通信網絡中的應用
14. 4G、5G及未來技術
15. 安全性
註解
參考文獻
索引。