The Rules of Programming: How to Write Better Code (Paperback)
暫譯: 程式設計的規則:如何撰寫更好的程式碼 (平裝本)
Zimmerman, Chris
- 出版商: O'Reilly
- 出版日期: 2023-01-17
- 定價: $1,730
- 售價: 8.8 折 $1,522 (限時優惠至 2025-03-31)
- 語言: 英文
- 頁數: 343
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1098133110
- ISBN-13: 9781098133115
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相關分類:
Engineer self-growth
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相關翻譯:
程式設計守則|如何寫出更好的程式碼 (The Rules of Programming: How to Write Better Code) (繁中版)
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商品描述
This philosophy-of-programming guide presents a unique and entertaining take on how to think about programming. A collection of 21 pragmatic rules, each presented in a stand-alone chapter, captures the essential wisdom that every freshly minted programmer needs to know and provides thought-provoking insights for more seasoned programmers.
Author Chris Zimmerman, cofounder of the video game studio Sucker Punch Productions, teaches basic truths of programming by wrapping them in memorable aphorisms and driving them home with examples drawn from real code. This practical guide also helps managers looking for ways to train new team members.
The rules in this book include:
- As simple as possible, but no simpler
- Let your code tell its own story
- Localize complexity
- Generalization takes three examples
- Work backward from your result, not forward from your code
- The first lesson of optimization is don't optimize
- A good name is the best documentation
- Bugs are contagious
- Eliminate failure cases
- Code that isn't running doesn't work
- Sometimes you just need to hammer the nails
商品描述(中文翻譯)
這本程式設計哲學指南提供了一個獨特且有趣的觀點,幫助讀者思考程式設計。這裡收錄了21條務實的規則,每條規則都以獨立的章節呈現,捕捉了每位新手程式設計師需要了解的基本智慧,並為更有經驗的程式設計師提供了引人深思的見解。
作者Chris Zimmerman是遊戲工作室Sucker Punch Productions的共同創辦人,他透過易於記憶的格言來包裝程式設計的基本真理,並用真實程式碼中的範例來強調這些真理。這本實用指南也幫助管理者尋找培訓新團隊成員的方法。
本書中的規則包括:
- 簡單到可能,但不簡單到無法再簡化
- 讓你的程式碼講述自己的故事
- 本地化複雜性
- 一般化需要三個範例
- 從結果向後推導,而不是從程式碼向前推導
- 優化的第一課是不要優化
- 好的名稱是最好的文件
- 錯誤是會傳染的
- 消除失敗案例
- 不在運行的程式碼是無法工作的
- 有時你只需要用錘子釘釘子