Unity Development Cookbook: Real-Time Solutions from Game Development to AI
Buttfield-Addison, Paris, Manning, Jonathon, Nugent, Tim
- 出版商: O'Reilly
- 出版日期: 2023-09-12
- 定價: $2,360
- 售價: 9.5 折 $2,242
- 貴賓價: 9.0 折 $2,124
- 語言: 英文
- 頁數: 430
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1098113713
- ISBN-13: 9781098113711
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相關分類:
遊戲引擎 Game-engine、人工智慧
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商品描述
Find out everything you need to know to use the powerful Unity engine to its full potential for 3D and 2D game development, simulation, artificial intelligence, and beyond. From the basics of scripting to techniques for interactivity, AI and behavior, animation, narrative, and networking, this flexible, mind-bogglingly popular engine is useful for anything that needs some form of visuals and real-time simulation. With this thoroughly updated problem-solving cookbook, beginner to intermediate Unity developers will get started in two ways:
- First, you'll learn about the Unity engine through brief recipes that teach specific features of the software and scripting systems.
- Second, you'll apply a collection of snippets of code to address common scenarios, such as properly keeping score, or accepting input, or sharing state over the network.
Using the cookbook format, this edition pinpoints the problem, sets out the solution, and discusses how to solve your problem in the best and most straightforward way possible. You'll find solutions for:
- 2D and 3D graphics
- Math, physics, and character control
- Animation and movement
- Behavior and AI
- Sound and music
- Narrative and dialogue
- Input and gameplay
- Scripting and user interface
- Simulation and synthetic data creation
- Networking and accessing web content
- Analytics and telemetry
商品描述(中文翻譯)
這是一本關於使用強大的Unity引擎進行3D和2D遊戲開發、模擬、人工智慧等方面的書籍,讓您充分發揮其潛力。從基礎的腳本編寫到互動技巧、人工智慧和行為、動畫、敘事和網絡等方面,這個靈活且極受歡迎的引擎適用於任何需要視覺效果和實時模擬的領域。通過這本經過全面更新的問題解決食譜,初級到中級的Unity開發者可以從兩個方面入手:
1. 首先,您將通過簡短的食譜了解Unity引擎,這些食譜教授軟件和腳本系統的特定功能。
2. 其次,您將應用一系列代碼片段來解決常見情景,例如正確計分、接受輸入或在網絡上共享狀態。
這本書以食譜的形式呈現,精確指出問題,提供解決方案,並討論如何以最佳和最直接的方式解決問題。您將找到以下解決方案:
- 2D和3D圖形
- 數學、物理和角色控制
- 動畫和移動
- 行為和人工智慧
- 音效和音樂
- 敘事和對話
- 輸入和遊戲玩法
- 腳本編寫和用戶界面
- 模擬和合成數據創建
- 網絡和訪問網絡內容
- 分析和遙測