Game AI Uncovered: Volume Three
暫譯: 遊戲人工智慧揭密:第三卷

Roberts, Paul

  • 出版商: CRC
  • 出版日期: 2025-01-23
  • 售價: $2,330
  • 貴賓價: 9.5$2,214
  • 語言: 英文
  • 頁數: 232
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1032532564
  • ISBN-13: 9781032532561
  • 相關分類: 人工智慧
  • 無法訂購

相關主題

商品描述

Game AI Uncovered: Volume Three continues the series with another collection of chapters from 18 of the top game AI professionals and researchers, from around the world. Each chapter includes wisdom, ideas, tips and tricks that were used in the development of video games.

The techniques discussed in these pages cover the underlying development of a wide array of published titles, including Watch Dogs: Legion, City of Gangsters, Eve: Valkyrie, Firefall, The Persistence, Advance Soccer, Alpha Beta Gunner, Luna Abyss, and more.

Contained within this volume are insights that cover a host of different areas within game AI, including vehicle AI, simulating social norms, AI spawning fundamentals, pathfinding, creation of characters using components, animation driven behaviour, tactical positioning in football, automated testing, abstract pattern matching, machine learning for games, and much more.

Beginners to the area of game AI, along with professional developers, will find a wealth of knowledge that will not only help in the development of their own games but will spark ideas for new approaches.

This volume includes chapters written by Dr Allan Bruce, Anuhba Baberjee, Bruno Rebaque, Dale Green, David Wooldridge, Eric S. Le Saux, Greg Irwin, Jason Lok Heng Chin, Johan Holthausen, John Reynolds, Mathias Siemonsmeier, Michele Condò, Dr Nic Melder, Paul Roberts, Phil Carlisle, Richard Bull, Robert Zubek, and Tobias Karlsson.

商品描述(中文翻譯)

《遊戲人工智慧揭密:第三卷》繼續這個系列,收錄了來自全球18位頂尖遊戲人工智慧專家和研究者的章節。每一章都包含了在視頻遊戲開發中使用的智慧、想法、技巧和竅門。

這些頁面中討論的技術涵蓋了多款已發行遊戲的基礎開發,包括《看門狗:軍團》、《黑幫城市》、《伊芙:女武神》、《火焰之落》、《持續性》、《進階足球》、《Alpha Beta Gunner》、《Luna Abyss》等等。

本卷中包含的見解涵蓋了遊戲人工智慧的多個不同領域,包括車輛人工智慧、模擬社會規範、人工智慧生成基礎、路徑尋找、使用組件創建角色、動畫驅動行為、足球中的戰術定位、自動化測試、抽象模式匹配、遊戲的機器學習等等。

對於遊戲人工智慧領域的初學者以及專業開發者來說,這裡有豐富的知識,不僅能幫助他們開發自己的遊戲,還能激發新的方法和想法。

本卷包括由Dr Allan Bruce、Anuhba Baberjee、Bruno Rebaque、Dale Green、David Wooldridge、Eric S. Le Saux、Greg Irwin、Jason Lok Heng Chin、Johan Holthausen、John Reynolds、Mathias Siemonsmeier、Michele Condò、Dr Nic Melder、Paul Roberts、Phil Carlisle、Richard Bull、Robert Zubek和Tobias Karlsson撰寫的章節。

作者簡介

Paul Roberts is the technical director of the independent game studio Grinning Cat. Prior to this he worked in a variety of Principal / Lead AI Programmer roles for a range of studios in the UK including Sumo Digital, Team17, Traveller's Tales, Activision, and some smaller indie studios. For several years Paul also led the Games Programming department at Staffordshire University, where he taught Game AI and programming principles. He has a Master's degree in Computer Science with Artificial Intelligence, which focused on pathfinding, the development of the DRS algorithm and ways to test the believability of generated paths. Paul has written a number of books, some fiction, others academic, the latest of which is 'Artificial Intelligence in Games' published by CRC Press in 2022 and is also the editor for this Game AI Uncovered series.

作者簡介(中文翻譯)

保羅·羅伯茨是獨立遊戲工作室 Grinning Cat 的技術總監。在此之前,他曾在英國的多家工作室擔任主要/首席 AI 程式設計師,包括 Sumo Digital、Team17、Traveller's Tales、Activision 以及一些較小的獨立工作室。幾年來,保羅還在史塔福德郡大學(Staffordshire University)領導遊戲程式設計系,教授遊戲 AI 和程式設計原則。他擁有計算機科學與人工智慧的碩士學位,專注於路徑尋找、DRS 演算法的開發以及測試生成路徑可信度的方法。保羅撰寫了多本書籍,其中一些是小說,另一些是學術著作,最新的作品是於 2022 年由 CRC Press 出版的《遊戲中的人工智慧》(Artificial Intelligence in Games),他也是這個《遊戲 AI 揭密》(Game AI Uncovered)系列的編輯。