Game Audio Mixing: Insights to Improve Your Mixing Performance
Riviere, Alex
- 出版商: Focal Press
- 出版日期: 2023-07-19
- 售價: $1,870
- 貴賓價: 9.5 折 $1,777
- 語言: 英文
- 頁數: 150
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1032397357
- ISBN-13: 9781032397351
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商品描述
Game Audio Mixing offers a holistic view of the mixing process for games, from philosophical and psychological considerations to the artistic considerations and technical processes behind acoustic rendering, interactive mixing, mastering, and much more. This book includes a comprehensive overview of many game audio mixing techniques, processes, and workflows, with advice from audio directors and sound supervisors.
Through a series of accessible insights and interviews, the reader is guided through cutting-edge tips and tricks to equip them to improve their own mixing practice. As well as covering how to plan and create a mix that is clear, focused, and highly interactive, this book provides information about typical mixing tools and techniques, such as dealing with bus structure, frequency spectrum, effects, dynamic, volume, 2D and 3D spaces, and automations. Key information about how to deal with a large number of sounds and their prioritization in the mix is also included, from high-level mixing visions to in-depth designs with sound categorizations at the core.
Game Audio Mixing is essential reading for all game audio professionals, including those new to the industry, as well as experienced professionals working on AAA and indie titles, in addition to aspiring professionals and hobbyists.
商品描述(中文翻譯)
《遊戲音效混音》提供了遊戲混音過程的整體觀,從哲學和心理考量到藝術考量和技術過程,包括聲音渲染、互動混音、母帶處理等等。本書包含了許多遊戲音效混音技巧、過程和工作流程的全面概述,並提供了音效總監和音效主管的建議。
通過一系列易於理解的見解和訪談,讀者將被引導掌握尖端的技巧,以提升自己的混音實踐能力。除了介紹如何計劃和創建一個清晰、專注且高度互動的混音外,本書還提供了有關典型混音工具和技術的信息,例如處理匯流排結構、頻譜、效果、動態、音量、2D和3D空間以及自動化。還包括如何處理大量聲音及其在混音中的優先級的關鍵信息,從高層次的混音視覺到以聲音分類為核心的深入設計。
《遊戲音效混音》是所有遊戲音效專業人士的必讀之書,包括新進入行業的人士,以及從事AAA和獨立遊戲開發的經驗豐富的專業人士,還有有志從事此領域的人士和愛好者。
作者簡介
Alex Riviere is an audio director with more than 20 years of experience in audio. Alex has worn multiple hats in his career, including: sound supervisor, music supervisor, sound designer, music designer, voice designer, mixing engineer, music producer, and audio localization project manager. His work can be heard on many well known franchises, from console action-adventure open-world AAA games, to PC massive multi-player games, virtual reality games, as well as mobile titles.
作者簡介(中文翻譯)
Alex Riviere是一位擁有超過20年音頻經驗的音頻總監。Alex在他的職業生涯中擔任過多個角色,包括:音效監製、音樂監製、音效設計師、音樂設計師、聲音設計師、混音工程師、音樂製作人和音頻本地化項目經理。他的作品可以在許多知名的系列作品中聽到,從主機動作冒險開放世界AAA遊戲到PC大型多人遊戲,虛擬現實遊戲,以及手機遊戲。