A Complete Guide to Character Rigging for Games Using Blender

Halač, Armin

  • 出版商: CRC
  • 出版日期: 2023-09-19
  • 售價: $2,440
  • 貴賓價: 9.5$2,318
  • 語言: 英文
  • 頁數: 278
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1032203005
  • ISBN-13: 9781032203003
  • 相關分類: 3D建模 3D-modeling
  • 下單後立即進貨 (約2~4週)

相關主題

商品描述

This book is a comprehensive guide to using Blender to create character rigs for games, breaking down the technicalities of rigging tools and techniques into easily digestible chunks. It provides all the tools needed to go from a static character model to an animation-ready, high quality, and fast performing game rig.

Written to be accessible and easy to follow, the book covers character rigging theory that is supported by industry standard examples of how to apply that theory to character rigs for video games. It demonstrates the reasoning behind rigging decisions followed by instructions and examples on how to apply that knowledge to rig creation. It includes chapters that focus on the character deformation techniques that raise the visual quality of the model and subsequently of the animation and game it will be used in.

This book will be vital reading to those studying games animation as well as early-career rigging artists, character animators, modeling artists, technical animators, and technical artists.

商品描述(中文翻譯)

這本書是一本使用Blender創建遊戲角色骨骼系統的全面指南,將骨骼工具和技術的技術性細節分解成易於理解的部分。它提供了從靜態角色模型到動畫就緒、高質量且性能優越的遊戲骨骼系統所需的所有工具。

本書旨在易於理解和遵循,涵蓋了角色骨骼系統理論,並通過行業標準的實例展示如何將該理論應用於遊戲角色骨骼系統。它展示了骨骼系統決策背後的原因,並提供了有關如何應用這些知識創建骨骼系統的指導和示例。書中還包括專注於提高模型視覺質量以及隨後用於動畫和遊戲的角色變形技術的章節。

這本書對於學習遊戲動畫的人以及初級職業骨骼系統藝術家、角色動畫師、建模藝術家、技術動畫師和技術藝術家來說都是必讀之物。

作者簡介

Armin Halač is a video game technical and character animator originally from Sarajevo, Bosnia and Herzegovina, currently living and working in Berlin, Germany. With over a decade of experience, Armin is a principal animator in a genre leading, story driven game studio. His previous work includes creating rigs and animation for games, short films, and ads.

When Armin isn't working on his next project, he can be found cycling, creating music, and taking long walks with his two dogs, Mitzi and Pablo.

You can find him on Twitter at @ArminHalac or visit his website www.arminhalac.com.

作者簡介(中文翻譯)

Armin Halač 是一位電子遊戲技術和角色動畫師,原籍波斯尼亞和黑塞哥維那的薩拉熱窩,目前居住和工作於德國柏林。憑藉超過十年的經驗,Armin 是一家領先的故事驅動遊戲工作室的主要動畫師。他之前的工作包括為遊戲、短片和廣告創建骨骼和動畫。

當 Armin 不在忙於下一個項目時,他喜歡騎自行車、創作音樂,並與他的兩隻狗 Mitzi 和 Pablo 散步。

您可以在 Twitter 上找到他,帳號是 @ArminHalac,或者訪問他的網站 www.arminhalac.com。