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商品描述
The development of effective and usable software for spatial computing platforms like virtual reality (VR) requires an understanding of how these devices create new possibilities (and new perils) when it comes to interactions between humans and computers. Virtual Reality Usability Design provides readers with an understanding of the techniques and technologies required to design engaging and effective VR applications.
The book covers both the mechanics of how human senses and the mind experience immersive virtual environments, as well as how to leverage these mechanics to create human-focused virtual experiences. Deeply rooted in principles of human perception and computational interaction, the current and future limitations of these replacements are also considered.
Full of real-world examples, this book is an indispensable guide for any practicing VR developer interested in making efficient and effective interfaces. Meanwhile, explorations of concrete theory in their practical application will be useful for VR students and researchers alike.
商品描述(中文翻譯)
虛擬實境(VR)等空間計算平台的有效和可用軟體開發,需要了解這些設備在人與電腦互動方面創造的新可能性(和新危險)。《虛擬實境可用性設計》為讀者提供了設計引人入勝且有效的VR應用所需的技術和知識。
本書既涵蓋了人類感官和心智如何體驗沉浸式虛擬環境的機制,也介紹了如何利用這些機制創造以人為中心的虛擬體驗。本書深植於人類感知和計算互動的原則,同時也考慮了這些替代方案的現在和未來的限制。
本書充滿了實際案例,是任何實踐中的VR開發人員在製作高效和有效界面方面不可或缺的指南。同時,對具體理論在實際應用中的探索也對VR學生和研究人員有所幫助。
作者簡介
David Gerhard is head of the Department of Computer Science at the University of Manitoba. An award-winning teacher and researcher, his work focuses on information-rich human data in high-performance scenarios such as music and sport. This research combines information retrieval and sensor-based physical computing techniques with human-computer interaction and computational mediation, especially in virtual and augmented reality. His work is often interdisciplinary, incorporating supplementary analytics with social and artistic expression. Dr. Gerhard is a frequent contributor to public discourse on the impact of technology on society through media commentary and interviews for radio, print, and web.
Wil J. Norton has been involved in research on spatial computing usability since 2018, much of which was as a member of Dr. David Gerhard's aRMADILo Lab. Wil earned his BASc in electronics engineering from the University of Regina, and has focused on developing hardware for computer interfaces informed by sensory physiology. He is excited at the potential that spatial computing has to provide ways of interacting with computers that better match the human mind and body. In addition to his research, Wil is an avid runner, and enjoys drawing, painting, hobby electronics, and pretty much any other activity that involves working with his hands. Wil is currently a PhD candidate within CSAIL at MIT, where his work focuses on the development of high-resolution haptic displays.
作者簡介(中文翻譯)
David Gerhard是曼尼托巴大學計算機科學系的系主任。作為一位屢獲殊榮的教師和研究者,他的工作專注於音樂和運動等高性能場景中的信息豐富的人類數據。這項研究結合了信息檢索和基於傳感器的物理計算技術與人機交互和計算中介,尤其是在虛擬現實和擴增現實中。他的工作通常是跨學科的,結合了社會和藝術表達的補充分析。Gerhard博士經常通過媒體評論和廣播、印刷和網絡訪談等方式參與公共討論,探討技術對社會的影響。
Wil J. Norton自2018年以來一直從事空間計算可用性研究,其中大部分時間是作為David Gerhard博士的aRMADILo實驗室的成員。Wil在里賈納大學獲得電子工程學士學位,並致力於開發受感官生理學啟發的計算機界面硬件。他對空間計算具有的潛力感到興奮,可以提供更符合人類思維和身體的與計算機交互的方式。除了研究工作外,Wil還是一位熱衷的跑步者,喜歡繪畫、油畫、愛好電子學和幾乎任何需要動手的活動。Wil目前是麻省理工學院計算機科學與人工智能實驗室的博士候選人,他的研究重點是高分辨率觸覺顯示器的開發。