Mastering Unity: A Beginner's Guide
Uzayr, Sufyan Bin, Bin Uzayr, Sufyan
- 出版商: CRC
- 出版日期: 2022-04-18
- 售價: $5,290
- 貴賓價: 9.5 折 $5,026
- 語言: 英文
- 頁數: 260
- 裝訂: Hardcover - also called cloth, retail trade, or trade
- ISBN: 1032103191
- ISBN-13: 9781032103198
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相關分類:
遊戲引擎 Game-engine
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相關主題
商品描述
Mastering Unity: A Beginner's Guide introduces developers of all ages to the beautiful and valuable world of Unity.
Unity is a popular cross-platform game engine. It was initially unveiled and distributed as a Mac OS X-exclusive game engine in June 2005 at Apple Inc.'s Worldwide Developers Conference. Unity is used to produce nearly 50% of all games in the world. Its real-time platform, driven by tools and services, provides fantastic opportunities for game developers and innovators across sectors and applications.
Mastering Unity covers the creation of both three-dimensional (3D) and two-dimensional (2D) games as well as interactive simulations and other experiences. Since Unity as an engine has been used in sectors other than video games, including film, automotive, architectural, engineering, manufacturing, and even by the armed forces, Mastering Unity focuses on a broader usage for Unity.
This book starts with the setup and installation of Unity, which is followed by additional info related to its usage. Mastering Unity covers such topics as scene management, debugging, 2D and 3D physics, and Unity Hub setup.
Considering the fact that C# is often the primary programming language used in Unity, this book covers object-oriented principles as well as C# coding at great length. That said, you can use any other language in Unity, including JavaScript, Rust, or Mono. For the most part, Mastering Unity strives to be programming language-neutral to help you fully understand the Unity concepts.
If you are an absolute beginner, Mastering Unity will help you understand the basics about Unity, its features, technical requirements, architecture, and the scripting language used in Unity. This book also focuses on setting up Unity, which encompasses installation, project creation, and launches of a project scene. Mastering Unity also addresses dealing with scenes and game objects, prefabs, and storing scenes as well as animations in Unity and performance optimization.
Mastering Unity will also help you learn how to test and release a game in Unity to various platforms.
Learn more about our other Mastering titles at:
https: //www.routledge.com/Mastering-Computer-Science/book-series/MCS
作者簡介
Sufyan bin Uzayr is a writer, coder and entrepreneur with over a decade of experience in the industry. He has authored several books in the past, pertaining to a diverse range of topics, ranging from History to Computers/IT.
Sufyan is the Director of Parakozm, a multinational IT company specializing in EdTech solutions. He also runs Zeba Academy, an online learning and teaching vertical with a focus on STEM fields.
Sufyan specializes in a wide variety of technologies, such as JavaScript, Dart, WordPress, Drupal, Linux and Python. He holds multiple degrees, including ones in Management, IT, Literature and Political Science.
Sufyan is a digital nomad, dividing his time between four countries. He has lived and taught in universities and educational institutions around the globe. Sufyan takes a keen interest in technology, politics, literature, history and sports, and in his spare time, he enjoys teaching coding and English to young students.
Learn more at sufyanism.com