Mastering Unity: A Beginner's Guide
暫譯: 精通 Unity:初學者指南

Uzayr, Sufyan Bin, Bin Uzayr, Sufyan

  • 出版商: CRC
  • 出版日期: 2022-04-18
  • 售價: $5,400
  • 貴賓價: 9.5$5,130
  • 語言: 英文
  • 頁數: 260
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 1032103191
  • ISBN-13: 9781032103198
  • 相關分類: 遊戲引擎 Game-engine
  • 海外代購書籍(需單獨結帳)

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商品描述

Mastering Unity: A Beginner's Guide introduces developers of all ages to the beautiful and valuable world of Unity.

Unity is a popular cross-platform game engine. It was initially unveiled and distributed as a Mac OS X-exclusive game engine in June 2005 at Apple Inc.'s Worldwide Developers Conference. Unity is used to produce nearly 50% of all games in the world. Its real-time platform, driven by tools and services, provides fantastic opportunities for game developers and innovators across sectors and applications.

Mastering Unity covers the creation of both three-dimensional (3D) and two-dimensional (2D) games as well as interactive simulations and other experiences. Since Unity as an engine has been used in sectors other than video games, including film, automotive, architectural, engineering, manufacturing, and even by the armed forces, Mastering Unity focuses on a broader usage for Unity.

This book starts with the setup and installation of Unity, which is followed by additional info related to its usage. Mastering Unity covers such topics as scene management, debugging, 2D and 3D physics, and Unity Hub setup.

Considering the fact that C# is often the primary programming language used in Unity, this book covers object-oriented principles as well as C# coding at great length. That said, you can use any other language in Unity, including JavaScript, Rust, or Mono. For the most part, Mastering Unity strives to be programming language-neutral to help you fully understand the Unity concepts.

If you are an absolute beginner, Mastering Unity will help you understand the basics about Unity, its features, technical requirements, architecture, and the scripting language used in Unity. This book also focuses on setting up Unity, which encompasses installation, project creation, and launches of a project scene. Mastering Unity also addresses dealing with scenes and game objects, prefabs, and storing scenes as well as animations in Unity and performance optimization.

Mastering Unity will also help you learn how to test and release a game in Unity to various platforms.

Learn more about our other Mastering titles at:

https: //www.routledge.com/Mastering-Computer-Science/book-series/MCS

商品描述(中文翻譯)

《掌握 Unity:初學者指南》向各年齡層的開發者介紹了美麗而有價值的 Unity 世界。

Unity 是一個流行的跨平台遊戲引擎。它最初於 2005 年 6 月在蘋果公司的全球開發者大會上首次揭幕並作為 Mac OS X 獨佔的遊戲引擎發佈。Unity 被用來製作全球近 50% 的遊戲。其實時平台由工具和服務驅動,為遊戲開發者和各行各業的創新者提供了絕佳的機會。

《掌握 Unity》涵蓋了三維 (3D) 和二維 (2D) 遊戲的創建,以及互動模擬和其他體驗。由於 Unity 作為一個引擎已被應用於視頻遊戲以外的領域,包括電影、汽車、建築、工程、製造,甚至是軍事,《掌握 Unity》專注於 Unity 的更廣泛應用。

本書從 Unity 的設置和安裝開始,接著提供與其使用相關的其他資訊。《掌握 Unity》涵蓋了場景管理、除錯、2D 和 3D 物理、以及 Unity Hub 設置等主題。

考慮到 C# 通常是 Unity 中使用的主要程式語言,本書詳細介紹了物件導向原則以及 C# 編碼。也就是說,您可以在 Unity 中使用任何其他語言,包括 JavaScript、Rust 或 Mono。大多數情況下,《掌握 Unity》努力保持程式語言中立,以幫助您充分理解 Unity 概念。

如果您是完全的初學者,《掌握 Unity》將幫助您了解有關 Unity 的基本知識、其功能、技術要求、架構以及在 Unity 中使用的腳本語言。本書還專注於設置 Unity,包括安裝、專案創建和專案場景的啟動。《掌握 Unity》還涉及處理場景和遊戲物件、預製件,以及在 Unity 中存儲場景和動畫以及性能優化。

《掌握 Unity》還將幫助您學習如何在 Unity 中測試和發佈遊戲到各種平台。

了解更多我們其他的《掌握》系列書籍,請訪問:
https://www.routledge.com/Mastering-Computer-Science/book-series/MCS

作者簡介

Sufyan bin Uzayr is a writer, coder and entrepreneur with over a decade of experience in the industry. He has authored several books in the past, pertaining to a diverse range of topics, ranging from History to Computers/IT.

Sufyan is the Director of Parakozm, a multinational IT company specializing in EdTech solutions. He also runs Zeba Academy, an online learning and teaching vertical with a focus on STEM fields.

Sufyan specializes in a wide variety of technologies, such as JavaScript, Dart, WordPress, Drupal, Linux and Python. He holds multiple degrees, including ones in Management, IT, Literature and Political Science.

Sufyan is a digital nomad, dividing his time between four countries. He has lived and taught in universities and educational institutions around the globe. Sufyan takes a keen interest in technology, politics, literature, history and sports, and in his spare time, he enjoys teaching coding and English to young students.

Learn more at sufyanism.com

作者簡介(中文翻譯)

Sufyan bin Uzayr 是一位作家、程式設計師和企業家,擁有超過十年的行業經驗。他過去撰寫了幾本書,涵蓋了從歷史到計算機/資訊科技等多樣的主題。

Sufyan 是 Parakozm 的總監,這是一家專注於教育科技解決方案的跨國資訊科技公司。他還經營 Zeba Academy,這是一個專注於 STEM 領域的線上學習和教學平台。

Sufyan 專精於多種技術,如 JavaScript、Dart、WordPress、Drupal、Linux 和 Python。他擁有多個學位,包括管理學、資訊科技、文學和政治學等領域。

Sufyan 是一位數位遊牧者,將時間分配在四個國家之間。他曾在全球各地的大学和教育機構生活和教學。Sufyan 對科技、政治、文學、歷史和體育有濃厚的興趣,並且在空閒時間喜歡教導年輕學生程式設計和英語。

了解更多資訊請訪問 sufyanism.com