Virtual Worlds On The Internet
暫譯: 網路上的虛擬世界
John Vince, Rae Earnshaw
- 出版商: Wiley
- 出版日期: 1999-01-10
- 售價: $4,670
- 貴賓價: 9.5 折 $4,437
- 語言: 英文
- 頁數: 349
- 裝訂: Paperback
- ISBN: 0818687002
- ISBN-13: 9780818687006
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Description:
In recent years, computer graphics has evolved into four major disciplines: computer animation, image processing, visualization, and virtual reality. Now these technologies are converging into one seamless digital medium resulting in various tools that will transform the way we work in the next century.
Virtual Worlds on the Internet examines how the latest developments in virtual environments, computer animation, communication networks, and the Internet are being configured to create revolutionary tools and systems. Vince and Earnshaw have selected twenty papers they believe will influence computer systems of the twenty-first century.
The topics discussed in this book include:
- A toolkit for the development of virtual environment applications for education and research
- Behavior descriptions used in expansive virtual environments.
- Different uses of VRML in information system interfaces.
- An examination of research in virtual reality environment interfaces.
- Five approaches to supporting changes in virtual environments.
- How ATM networks can support multi-user 3D virtual environments.
- The transmission of vector graphics and animations over narrow-band transmission channels.
- An exploration of an implicit modeling system including an interactive editor for building models.
- A description of the advantages of 3D environments for shopping applications on the Internet.
- The prototype of a software tool that automatically generates 3D models of virtual supermarkets.
- A "VR Workbench" that displays strategic information viewable by a user groups.
- An overview of a VR display system describing its workbench technology and its applications.
- How to separate the functionality of a multi-user 3D modeling system into functional tools with interface specifications.
Table of Contents:
Introduction
Chapter 1: Data Flow Languages for Immersive Virtual Environments (Anthony Steed, Department of Computer Science, University College London).
Chapter 2: VRML Interfaces to Information Systems (Christine Clark and Adrian F. Clark, VASE Laboratory, University of Essex).
Chapter 3: VRML: A Designer's View (Stephen Boyd Davis, Centre for Electronic Arts, Middlesex University; Helena Athoussaki, BT Laboratories).
Chapter 4: Ulysse: An Interactive Spoken Dialogue Interface to Navigate in Virtual Worlds (Christopher Godéreaux, Pierre-Olivier El Guedj, Frédéric Revolta, and Pierre Nugues, Institut des Sciences de la Matière et du Rayonnement).
Chapter 5: Information Drill-Down Using Web Tools (Mikael Jern, AVS/UNIRAS).
Chapter 6: Generic Uses of Real World Data in Virtual Environments (M.W. Wright, G.C. Watson, and R.L. Middleton, Edinburgh Virtual Environment Centre, University of Edinburgh).
Chapter 7: A Generic Functional Architecture for the Development of Multiuser 3-D Environments (Tao Lin and Kevin Smith, CSIRO Mathematical and Information Sciences).
Chapter 8: Strategies for Mutability in Virtual Environments (Ben Anderson and Andrew McGrath, BT Laboratories).
Chapter 9: Bringing the MBone to Web Users (Adrian F. Clark, VASE Laboratory, University of Essex).
Chapter 10: Handling of Dynamic 2-D/3-D Graphics in Narrow-Band Mobile Services (C. Belz, H. Jung, L. Santos, and R. Strack, Computer Graphics Center (ZGDV); P. Latva-Rasku, Nokia Research Center (NRC).
Chapter 11: Realistic Avatars and Autonomous Virtual Humans in VLNET Networked Virtual Environments (Tolga K. Capin and Daniel Thalmann, Computer Graphics Laboratory, Swiss Federal Institute of Technology; Igor Sunday Pandzic and Nadia Magnenat Thalmann, MIRALab, University of Geneva).
Chapter 12: Interactive Cloth Simulation: Problems and Solutions (Pascal Volino and Nadia Magnenat Thalmann, MIRALab, University of Geneva).
Chapter 13: The Blob Tree: Implicit Modelling and VRML (Brian Wyvill and Andrew Guy, Department of Computer Science, University of Calgary).
Chapter 14: Automatic Generation of Virtual Worlds for Electronic Commerce Application on the Internet (Klaus M. Bauer, Computer Graphics Center (ZGDV e.V.).
Chapter 15: A Case Study in the Use of VRML 2.0 for Marketing a Product (Nick D. Burton, Alistair C. Kilgour, and Hamish Taylor, Department of Computing and Electrical Engineering, Heriot-Watt University).
Chapter 16: A Virtual Environment for Collaborative Administration (D. England, Connect Centre, University of Liverpool; W. Prinz, GMD FIT-CSCW Institute; K. Simarian and O. Ståhl, Swedish Institute for Computer Science).
Chapter 17: Collaborative Theatre Set Design across Networks (Ian J. Palmer and Carlton M. Reeve, EIMCU, University of Bradford).
Chapter 18: Moving the Museum onto the Internet: The Use of Virtual Environments in Education about Ancient Egypt (William L. Mitchell, Department of Computing, Manchester Metropolitan University).
Chapter 19: The Virtual Reality Responsive Workbench: Applications and Experiences (Lawrence Rosenblum, James Durbin, Robert Doyle, and David Tate, Virtual Reality Lab, Naval Research Laboratory).
Chapter 20: Inner Space: The Final Frontier (David Leevers, Multimedia Communications, BICC Group).
Figures in Color
Index.
商品描述(中文翻譯)
描述:
近年來,計算機圖形學已發展為四個主要學科:計算機動畫、影像處理、可視化和虛擬實境。這些技術現在正融合成一個無縫的數位媒介,產生各種工具,將改變我們在下個世紀的工作方式。
《網路上的虛擬世界》探討了虛擬環境、計算機動畫、通信網絡和互聯網的最新發展如何被配置以創造革命性的工具和系統。Vince 和 Earnshaw 選擇了二十篇他們認為將影響二十一世紀計算機系統的論文。
本書討論的主題包括:
- 用於教育和研究的虛擬環境應用開發工具包
- 用於擴展虛擬環境的行為描述
- VRML 在資訊系統介面中的不同用途
- 虛擬實境環境介面的研究檢視
- 支持虛擬環境變更的五種方法
- ATM 網絡如何支持多用戶 3D 虛擬環境
- 在窄帶傳輸通道上傳輸向量圖形和動畫
- 探索一個隱式建模系統,包括用於構建模型的互動編輯器
- 描述 3D 環境在網路購物應用中的優勢
- 自動生成虛擬超市 3D 模型的軟體工具原型
- 顯示用戶群可查看的戰略資訊的「VR 工作台」
- 概述 VR 顯示系統,描述其工作台技術及應用
- 如何將多用戶 3D 建模系統的功能分離為具有介面規範的功能工具
目錄:
引言
第一章:沉浸式虛擬環境的數據流語言(Anthony Steed,倫敦大學學院計算機科學系)
第二章:VRML 與資訊系統的介面(Christine Clark 和 Adrian F. Clark,埃塞克斯大學 VASE 實驗室)
第三章:VRML:設計師的視角(Stephen Boyd Davis,米德爾塞克斯大學電子藝術中心;Helena Athoussaki,BT 實驗室)
第四章:Ulysse:一個互動式語音對話介面,用於導航虛擬世界(Christopher Godéreaux、Pierre-Olivier El Guedj、Frédéric Revolta 和 Pierre Nugues,物質科學與輻射研究所)
第五章:使用網路工具的信息深入挖掘(Mikael Jern,AVS/UNIRAS)
第六章:虛擬環境中現實世界數據的通用用途(M.W. Wright、G.C. Watson 和 R.L. Middleton,愛丁堡虛擬環境中心,愛丁堡大學)
第七章:多用戶 3D 環境開發的通用功能架構(Tao Lin 和 Kevin Smith,CSIRO 數學與資訊科學)
第八章:虛擬環境中的可變性策略(Ben Anderson 和 Andrew McGrath,BT 實驗室)
第九章:將 MBone 帶給網路用戶(Adrian F. Clark,埃塞克斯大學 VASE 實驗室)
第十章:在窄帶移動服務中處理動態 2D/3D 圖形(C. Belz、H. Jung、L. Santos 和 R. Strack,計算機圖形中心 (ZGDV);P. Latva-Rasku,Nokia 研究中心 (NRC))
第十一章:VLNET 網絡虛擬環境中的現實化身和自主虛擬人類(Tolga K. Capin 和 Daniel Thalmann,瑞士聯邦理工學院計算機圖形實驗室;Igor Sunday Pandzic 和 Nadia Magnenat Thalmann,日內瓦大學 MIRALab)
第十二章:互動式布料模擬:問題與解決方案(Pascal Volino 和 Nadia Magnenat Thalmann,日內瓦大學 MIRALab)
第十三章:Blob 樹:隱式建模與 VRML(Brian Wyvill 和 Andrew Guy,卡爾加里大學計算機科學系)
第十四章:自動生成用於電子商務應用的虛擬世界(Klaus M. Bauer,計算機圖形中心 (ZGDV e.V.))
第十五章:使用 VRML 2.0 進行產品行銷的案例研究(Nick D. Burton、Alistair C. Kilgour 和 Hamish Taylor,赫瑞瓦特大學計算與電氣工程系)
第十六章:用於協作管理的虛擬環境(D. England,利物浦大學 Connect 中心;W. Prinz,GMD FIT-CSCW 研究所;K. Simarian 和 O. Ståhl,瑞典計算機科學研究所)
第十七章:跨網絡的協作劇院佈景設計(Ian J. Palmer 和 Carlton M. Reeve,布拉德福德大學 EIMCU)
第十八章:將博物館搬到互聯網上:虛擬環境在古埃及教育中的應用(William L. Mitchell,曼徹斯特城市大學計算系)
第十九章:虛擬實境響應工作台:應用與經驗(Lawrence Rosenblum、James Durbin、Robert Doyle 和 David Tate,海軍研究實驗室虛擬實境實驗室)
第二十章:內部空間:最後的邊界(David Leevers,多媒體通信,BICC 集團)
彩色圖表
索引。