Audio for Games: Planning, Process, and Production
暫譯: 遊戲音效:規劃、流程與製作
Alexander Brandon
- 出版商: New Riders
- 出版日期: 2004-10-17
- 定價: $1,190
- 售價: 5.0 折 $595
- 語言: 英文
- 頁數: 240
- 裝訂: Paperback
- ISBN: 0735714134
- ISBN-13: 9780735714137
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相關分類:
遊戲設計 Game-design
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商品描述
Tired of video games in which the sound lags far behind the rest of the user's experience? If so, and if you're ready to do better, you need this forward-looking volume! In these pages, sound artist extraordinaire Alexander Brandon provides a broad-ranging exploration of how game audio is created today and how it should be done in the future in order to create groundbreaking audio. After providing a map of the audio development process in Chapter 1, Alexander discusses the basic preproduction, workflow, production, post-production, and technology issues audio designers must address today. Then, after a post-mortem analysis of the audio development process for a game that's currently on the market, Alexander takes a good, hard look at the heights to which video-game audio can be taken in chapters on ideal workflow, technology, and production. Throughout, the focus is on the practical advice you need to create better (and better!) sound!
商品描述(中文翻譯)
厭倦了聲音遠遠落後於用戶體驗的視頻遊戲嗎?如果是這樣,並且如果你準備好做得更好,那麼你需要這本前瞻性的書籍!在這些頁面中,聲音藝術家 Alexander Brandon 提供了一個廣泛的探索,介紹當今遊戲音頻是如何創建的,以及未來應該如何進行,以創造突破性的音頻。在第一章中,他提供了音頻開發過程的地圖,接著討論了音頻設計師今天必須解決的基本前期製作、工作流程、製作、後期製作和技術問題。然後,在對目前市場上某款遊戲的音頻開發過程進行事後分析後,Alexander 深入探討了視頻遊戲音頻可以達到的高度,包括理想的工作流程、技術和製作的章節。整體重點是提供你所需的實用建議,以創造更好(而且更好!)的聲音!