Sams Teach Yourself Programming with Java in 24 Hours, 4/e (Paperback)
暫譯: Sams 24小時自學Java程式設計(第4版)

Rogers Cadenhead

  • 出版商: SAMS
  • 出版日期: 2005-10-10
  • 定價: $900
  • 售價: 5.0$450
  • 語言: 英文
  • 頁數: 576
  • 裝訂: Paperback
  • ISBN: 0672328445
  • ISBN-13: 9780672328442
  • 相關分類: Java 程式語言
  • 立即出貨(限量) (庫存=1)

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Description:

If you have been wanting to learn Java, check out the newly revised fourth edition of the best-seller Sams Teach Yourself Programming with Java in 24 Hours. This step-by-step tutorial will teach you how to create simple Java programs and applets. Comprised of 24 one-hour lessons, this new edition focuses on key programming concepts and essential Java basics, has been improved by dozens of reader comments, and is reorganized to better cover the latest developments in Java. The book's coverage of core Java programming topics has also been expanded. A great starting point for learning Java, this book is also a great primer to reading sams Teach Yourself Java in 21 Days.

 

Table of Contents:

Introduction.

I. GETTING STARTED.

Hour 1: Becoming a Programmer.

    Choosing a Language

    Telling the Computer What to Do

    How Programs Work

    How Programs Don't Work

    Next Stop: Java

    Workshop: Installing a Java Development Tool

    Summary

    Q&A

    Quiz

    Activities

Hour 2: Writing Your First Program.

    What You Need to Write Programs

    Creating the Saluton Program

    Storing Information in a Variable

    Saving the Finished Product

    Compiling the Program into a Class File

    Fixing Errors

    Workshop: Running a Java Program

    Summary

    Q&A

    Quiz

    Activities

Hour 3: Vacationing in Java.

    First Stop: Sun Microsystems

    Going to School with Java

    Lunch in JavaWorld

    Watching the Skies at NASA

    Getting Down to Business

    Stopping by Gamelan to Ask Directions

    Workshop: Venturing into Another World

    Summary

    Q&A

    Quiz

    Activities

Hour 4: Understanding How Java Programs Work.

    Creating an Application

    Sending Arguments to Applications

    Applet Basics

    Sending Parameters to Applets

    Workshop: Viewing the Code Used to Run Applets

    Summary

    Q&A

    Quiz

    Activities

II. LEARNING THE BASICS OF PROGRAMMING.

Hour 5: Storing and Changing Information in a Program.

    Statements and Expressions

    Assigning Variable Types

    Naming Your Variables

    Storing Information in Variables

    Workshop: Using Expressions

    All about Operators

    Summary

    Q&A

    Quiz

    Activities

Hour 6: Using Strings to Communicate.

    Storing Text in Strings

    Displaying Strings in Programs

    Using Special Characters in Strings

    Pasting Strings Together

    Using Other Variables with Strings

    Advanced String Handling

    Workshop: Presenting Credits

    Summary

    Q&A

    Quiz

    Activities

Hour 7: Using Conditional Tests to Make Decisions.

    Testing a Condition

    if Statements

    if-else Statements

    switch Statements

    The Conditional Operator

    Workshop: Watching the Clock

    Summary

    Q&A

    Quiz

    Activities

Hour 8: Repeating an Action with Loops.

    for Loops

    while Loops

    do-while Loops

    Exiting a Loop

    Naming a Loop

    Workshop: Teaching Your Computer a Lesson

    Summary

    Q&A

    Quiz

    Activities

Hour 9: Storing Information with Arrays.

    Creating Arrays

    Using Arrays

    Multidimensional Arrays

    Sorting an Array

    Workshop: Array of Prizes, Indeed

    Summary

    Q&A

    Quiz

    Activities

Hour 10: Creating Your First Object.

    How Object-Oriented Programming Works

    Objects in Action

    What Objects Are

    Understanding Inheritance

    Building an Inheritance Hierarchy

    Converting Objects and Simple Variables

    Workshop: Creating an Object

    Summary

    Q&A

    Quiz

    Activities

Hour 11: Describing What Your Object Is Like.

    Creating Variables

    Creating Class Variables

    Creating Behavior with Methods

    Putting One Class inside Another

    Using the this Keyword

    Workshop: Using Class Methods and Variables

    Summary

    Q&A

    Quiz

    Activities

Hour 12: Making the Most of Existing Objects.

    The Power of Inheritance

    Establishing Inheritance

    Working with Existing Objects

    Storing Objects of the Same Class in Vectors

    Workshop: Creating a Subclass

    Summary

    Q&A

    Quiz

    Activities

IV. PROGRAMMING A GRAPHICAL USER INTERFACE.

Hour 13: Building a Simple User Interface.

    Swing and the Abstract Windowing Toolkit

    Using Components

    Workshop: Creating Your Own Component

    Summary

    Q&A

    Quiz

    Activities

Hour 14: Laying Out a User Interface.

    Using Layout Managers

    Workshop: Laying Out an Application

    Summary

    Q&A

    Quiz

    Activities

Hour 15: Responding to User Input.

    Getting Your Programs to Listen

    Setting Up Components to Be Heard

    Handling User Events

    Workshop: A Little Lotto Madness

    Summary

    Q&A

    Quiz

    Activities

Hour 16: Building a Complex User Interface.

    Scroll Panes

    Sliders

    Change Listeners

    Menus

    Workshop: Using Image Icons and Toolbars

    Summary

    Q&A

    Quiz

    Activities

V. CREATING MULTIMEDIA PROGRAMS.

Hour 17: Creating Interactive Web Programs.

    Standard Applet Methods

    Putting an Applet on a Web Page

    A Sample Applet

    The Java Plug-in

    Sending Parameters from a Web Page

    Receiving Parameters in the Applet

    Workshop: Handling Parameters in an Applet

    Java Web Start

    Using Java Web Start

    Summary

    Q&A

    Quiz

    Activities

Hour 18: Handling Errors in a Program.

    Exceptions

    Assertions

    Workshop: Throwing and Catching Exceptions

    Summary

    Q&A

    Quiz

    Activities

Hour 19: Creating a Threaded Program.

    Threads

    Working with Threads

    Starting with init()

    Catching Errors as You Set Up URLs

    Handling Screen Updates in the paint() Method

    Starting the Thread

    Handling Mouse Clicks

    Workshop: Revolving Links

    Summary

    Q&A

    Quiz

    Activities

Hour 20: Reading and Writing Files.

    Streams

    Writing Data to a Stream

    Reading and Writing Configuration Properties

    Workshop: Writing Bytes to an MP3 File

    Summary

    Q&A

    Quiz

    Activities

VI. CREATING MULTIMEDIA PROGRAMS.

Hour 21: Reading and Writing XML Data.

    Creating an XML File

    Reading an XML File

    Workshop: Reading RSS Syndication Feeds

    Summary

    Q&A

    Quiz

    Activities

Hour 22: Using Fonts and Color.

    Using the Font Class

    Using the Color Class

    Other Ways to Choose Colors

    Workshop: Displaying a Danger Message

    Summary

    Q&A

    Quiz

    Activities

Hour 23: Working with Graphics.

    Using Graphics

    Drawing Lines and Shapes

    Workshop: Baking a Pie Graph

    Summary

    Q&A

    Quiz

    Activities

Hour 24: Creating Animation.

    Animating a Sequence of Images

    Sending Parameters to the Applet

    Workshop: Follow the Bouncing Ball

    Summary

    Q&A

    Quiz

    Activities

VII. BONUS.

Hour 25: Creating Web Services with XML-RPC.

    Working with Apache XML-RPC

    Creating an XML-RPC Handler

    Creating an XML-RPC Server

    Creating an XML-RPC Client

    Workshop: Enhancing the LottoMadness Application

    Summary

    Q&A

    Quiz

    Activities

APPENDIXES.

Appendix A: Using the Java Development Kit.

    Choosing a Java Development Tool

    Configuring the Java Development Kit

    Using a Text Editor

    Creating a Sample Program

    Setting Up the CLASSPATH Variable

Appendix B: Programming with the Java Development Kit.

    An Overview of the JDK

    The java Interpreter

    The javac Compiler

    The appletviewer Browser

    The javadoc Documentation Tool

    The jar Java File Archival Tool

    The jdb Debugger

    Using System Properties

    Summary

    Q&A

Appendix C: Using the NetBeans Integrated Development Environment.

    Choosing a Java Development Tool

    Creating a Sample Program

Appendix D: Where to Go from Here: Java Resources.

    Other Books to Consider

    Sun's Official Java Site

    Other Java Web Sites

    Java Newsgroups

    Internet Relay Chat

    Job Opportunities

Appendix E: This Book's Website.

Index.

商品描述(中文翻譯)

描述:
如果你一直想學習 Java,請查看新修訂的第四版暢銷書《Sams Teach Yourself Programming with Java in 24 Hours》。這本逐步教程將教你如何創建簡單的 Java 程式和小應用程式。這個新版本由 24 個一小時的課程組成,專注於關鍵的程式設計概念和基本的 Java 知識,並根據數十條讀者評論進行了改進,重新組織以更好地涵蓋 Java 的最新發展。書中對核心 Java 程式設計主題的涵蓋範圍也有所擴展。這本書是學習 Java 的絕佳起點,也是閱讀《Sams Teach Yourself Java in 21 Days》的良好入門書。

目錄:
引言。
I. 開始使用。
第 1 小時:成為程式設計師。
選擇語言
告訴電腦該做什麼
程式如何運作
程式如何不運作
下一站:Java
工作坊:安裝 Java 開發工具
總結
問與答
測驗
活動
第 2 小時:編寫你的第一個程式。
編寫程式所需的內容
創建 Saluton 程式
在變數中儲存資訊
儲存完成的產品
將程式編譯成類別檔案
修正錯誤
工作坊:運行 Java 程式
總結
問與答
測驗
活動
第 3 小時:在 Java 中度假。
第一站:Sun Microsystems
與 Java 一起上學
在 JavaWorld 吃午餐
在 NASA 觀察天空
開始進入正題
停下來在 Gamelan 問路
工作坊:探索另一個世界
總結
問與答
測驗
活動
第 4 小時:了解 Java 程式如何運作。
創建應用程式
向應用程式傳遞參數
小應用程式基礎
向小應用程式傳遞參數
工作坊:查看運行小應用程式的程式碼
總結
問與答
測驗
活動
II. 學習程式設計的基本知識。
第 5 小時:在程式中儲存和更改資訊。
陳述式和表達式
指定變數類型
命名你的變數
在變數中儲存資訊
工作坊:使用表達式
關於運算子的所有內容
總結
問與答
測驗
活動
第 6 小時:使用字串進行溝通。
在字串中儲存文本
在程式中顯示字串
在字串中使用特殊字符
將字串拼接在一起
與字串一起使用其他變數
進階字串處理
工作坊:呈現致謝
總結
問與答
測驗
活動
第 7 小時:使用條件測試做出決策。
測試條件
if 陳述式