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商品描述
Description:
If you have been wanting to learn Java, check out the newly revised fourth edition of the best-seller Sams Teach Yourself Programming with Java in 24 Hours. This step-by-step tutorial will teach you how to create simple Java programs and applets. Comprised of 24 one-hour lessons, this new edition focuses on key programming concepts and essential Java basics, has been improved by dozens of reader comments, and is reorganized to better cover the latest developments in Java. The book's coverage of core Java programming topics has also been expanded. A great starting point for learning Java, this book is also a great primer to reading sams Teach Yourself Java in 21 Days.
Table of Contents:
Introduction.
I. GETTING STARTED.
Hour 1: Becoming a Programmer.
Choosing a Language
Telling the Computer What to Do
How Programs Work
How Programs Don't Work
Next Stop: Java
Workshop: Installing a Java Development Tool
Summary
Q&A
Quiz
Activities
Hour 2: Writing Your First Program.
What You Need to Write Programs
Creating the Saluton Program
Storing Information in a Variable
Saving the Finished Product
Compiling the Program into a Class File
Fixing Errors
Workshop: Running a Java Program
Summary
Q&A
Quiz
Activities
Hour 3: Vacationing in Java.
First Stop: Sun Microsystems
Going to School with Java
Lunch in JavaWorld
Watching the Skies at NASA
Getting Down to Business
Stopping by Gamelan to Ask Directions
Workshop: Venturing into Another World
Summary
Q&A
Quiz
Activities
Hour 4: Understanding How Java Programs Work.
Creating an Application
Sending Arguments to Applications
Applet Basics
Sending Parameters to Applets
Workshop: Viewing the Code Used to Run Applets
Summary
Q&A
Quiz
Activities
II. LEARNING THE BASICS OF PROGRAMMING.
Hour 5: Storing and Changing Information in a Program.
Statements and Expressions
Assigning Variable Types
Naming Your Variables
Storing Information in Variables
Workshop: Using Expressions
All about Operators
Summary
Q&A
Quiz
Activities
Hour 6: Using Strings to Communicate.
Storing Text in Strings
Displaying Strings in Programs
Using Special Characters in Strings
Pasting Strings Together
Using Other Variables with Strings
Advanced String Handling
Workshop: Presenting Credits
Summary
Q&A
Quiz
Activities
Hour 7: Using Conditional Tests to Make Decisions.
Testing a Condition
if Statements
if-else Statements
switch Statements
The Conditional Operator
Workshop: Watching the Clock
Summary
Q&A
Quiz
Activities
Hour 8: Repeating an Action with Loops.
for Loops
while Loops
do-while Loops
Exiting a Loop
Naming a Loop
Workshop: Teaching Your Computer a Lesson
Summary
Q&A
Quiz
Activities
Hour 9: Storing Information with Arrays.
Creating Arrays
Using Arrays
Multidimensional Arrays
Sorting an Array
Workshop: Array of Prizes, Indeed
Summary
Q&A
Quiz
Activities
Hour 10: Creating Your First Object.
How Object-Oriented Programming Works
Objects in Action
What Objects Are
Understanding Inheritance
Building an Inheritance Hierarchy
Converting Objects and Simple Variables
Workshop: Creating an Object
Summary
Q&A
Quiz
Activities
Hour 11: Describing What Your Object Is Like.
Creating Variables
Creating Class Variables
Creating Behavior with Methods
Putting One Class inside Another
Using the this Keyword
Workshop: Using Class Methods and Variables
Summary
Q&A
Quiz
Activities
Hour 12: Making the Most of Existing Objects.
The Power of Inheritance
Establishing Inheritance
Working with Existing Objects
Storing Objects of the Same Class in Vectors
Workshop: Creating a Subclass
Summary
Q&A
Quiz
Activities
IV. PROGRAMMING A GRAPHICAL USER INTERFACE.
Hour 13: Building a Simple User Interface.
Swing and the Abstract Windowing Toolkit
Using Components
Workshop: Creating Your Own Component
Summary
Q&A
Quiz
Activities
Hour 14: Laying Out a User Interface.
Using Layout Managers
Workshop: Laying Out an Application
Summary
Q&A
Quiz
Activities
Hour 15: Responding to User Input.
Getting Your Programs to Listen
Setting Up Components to Be Heard
Handling User Events
Workshop: A Little Lotto Madness
Summary
Q&A
Quiz
Activities
Hour 16: Building a Complex User Interface.
Scroll Panes
Sliders
Change Listeners
Menus
Workshop: Using Image Icons and Toolbars
Summary
Q&A
Quiz
Activities
V. CREATING MULTIMEDIA PROGRAMS.
Hour 17: Creating Interactive Web Programs.
Standard Applet Methods
Putting an Applet on a Web Page
A Sample Applet
The Java Plug-in
Sending Parameters from a Web Page
Receiving Parameters in the Applet
Workshop: Handling Parameters in an Applet
Java Web Start
Using Java Web Start
Summary
Q&A
Quiz
Activities
Hour 18: Handling Errors in a Program.
Exceptions
Assertions
Workshop: Throwing and Catching Exceptions
Summary
Q&A
Quiz
Activities
Hour 19: Creating a Threaded Program.
Threads
Working with Threads
Starting with init()
Catching Errors as You Set Up URLs
Handling Screen Updates in the paint() Method
Starting the Thread
Handling Mouse Clicks
Workshop: Revolving Links
Summary
Q&A
Quiz
Activities
Hour 20: Reading and Writing Files.
Streams
Writing Data to a Stream
Reading and Writing Configuration Properties
Workshop: Writing Bytes to an MP3 File
Summary
Q&A
Quiz
Activities
VI. CREATING MULTIMEDIA PROGRAMS.
Hour 21: Reading and Writing XML Data.
Creating an XML File
Reading an XML File
Workshop: Reading RSS Syndication Feeds
Summary
Q&A
Quiz
Activities
Hour 22: Using Fonts and Color.
Using the Font Class
Using the Color Class
Other Ways to Choose Colors
Workshop: Displaying a Danger Message
Summary
Q&A
Quiz
Activities
Hour 23: Working with Graphics.
Using Graphics
Drawing Lines and Shapes
Workshop: Baking a Pie Graph
Summary
Q&A
Quiz
Activities
Hour 24: Creating Animation.
Animating a Sequence of Images
Sending Parameters to the Applet
Workshop: Follow the Bouncing Ball
Summary
Q&A
Quiz
Activities
VII. BONUS.
Hour 25: Creating Web Services with XML-RPC.
Working with Apache XML-RPC
Creating an XML-RPC Handler
Creating an XML-RPC Server
Creating an XML-RPC Client
Workshop: Enhancing the LottoMadness Application
Summary
Q&A
Quiz
Activities
APPENDIXES.
Appendix A: Using the Java Development Kit.
Choosing a Java Development Tool
Configuring the Java Development Kit
Using a Text Editor
Creating a Sample Program
Setting Up the CLASSPATH Variable
Appendix B: Programming with the Java Development Kit.
An Overview of the JDK
The java Interpreter
The javac Compiler
The appletviewer Browser
The javadoc Documentation Tool
The jar Java File Archival Tool
The jdb Debugger
Using System Properties
Summary
Q&A
Appendix C: Using the NetBeans Integrated Development Environment.
Choosing a Java Development Tool
Creating a Sample Program
Appendix D: Where to Go from Here: Java Resources.
Other Books to Consider
Sun's Official Java Site
Other Java Web Sites
Java Newsgroups
Internet Relay Chat
Job Opportunities
Appendix E: This Book's Website.
Index.
商品描述(中文翻譯)
描述:
如果你一直想學習 Java,請查看新修訂的第四版暢銷書《Sams Teach Yourself Programming with Java in 24 Hours》。這本逐步教程將教你如何創建簡單的 Java 程式和小應用程式。這個新版本由 24 個一小時的課程組成,專注於關鍵的程式設計概念和基本的 Java 知識,並根據數十條讀者評論進行了改進,重新組織以更好地涵蓋 Java 的最新發展。書中對核心 Java 程式設計主題的涵蓋範圍也有所擴展。這本書是學習 Java 的絕佳起點,也是閱讀《Sams Teach Yourself Java in 21 Days》的良好入門書。
目錄:
引言。
I. 開始使用。
第 1 小時:成為程式設計師。
選擇語言
告訴電腦該做什麼
程式如何運作
程式如何不運作
下一站:Java
工作坊:安裝 Java 開發工具
總結
問與答
測驗
活動
第 2 小時:編寫你的第一個程式。
編寫程式所需的內容
創建 Saluton 程式
在變數中儲存資訊
儲存完成的產品
將程式編譯成類別檔案
修正錯誤
工作坊:運行 Java 程式
總結
問與答
測驗
活動
第 3 小時:在 Java 中度假。
第一站:Sun Microsystems
與 Java 一起上學
在 JavaWorld 吃午餐
在 NASA 觀察天空
開始進入正題
停下來在 Gamelan 問路
工作坊:探索另一個世界
總結
問與答
測驗
活動
第 4 小時:了解 Java 程式如何運作。
創建應用程式
向應用程式傳遞參數
小應用程式基礎
向小應用程式傳遞參數
工作坊:查看運行小應用程式的程式碼
總結
問與答
測驗
活動
II. 學習程式設計的基本知識。
第 5 小時:在程式中儲存和更改資訊。
陳述式和表達式
指定變數類型
命名你的變數
在變數中儲存資訊
工作坊:使用表達式
關於運算子的所有內容
總結
問與答
測驗
活動
第 6 小時:使用字串進行溝通。
在字串中儲存文本
在程式中顯示字串
在字串中使用特殊字符
將字串拼接在一起
與字串一起使用其他變數
進階字串處理
工作坊:呈現致謝
總結
問與答
測驗
活動
第 7 小時:使用條件測試做出決策。
測試條件
if 陳述式