Director's Third Dimension: Fundamentals of 3D Programming in Director 8.5
Paul Catanese
- 出版商: SAMS
- 出版日期: 2001-10-17
- 售價: $2,010
- 貴賓價: 9.5 折 $1,910
- 語言: 英文
- 頁數: 915
- 裝訂: Paperback
- ISBN: 0672322285
- ISBN-13: 9780672322280
已過版
買這商品的人也買了...
-
$580$458 -
$680$537 -
$980$774 -
$920$727 -
$860$731 -
$720$569 -
$650$553 -
$690$587 -
$750$638 -
$590$466 -
$690$538 -
$620$490 -
$720$569 -
$580$458 -
$750$675 -
$560$504 -
$390$304 -
$780$616 -
$490$382 -
$1,300$1,235 -
$560$504 -
$890$757 -
$600$480 -
$680$530 -
$490$417
相關主題
商品描述
Director's Third Dimension has been designed with the Director developer with little or no 3D experience in mind. The purpose is threefold: To explain the fundamental concepts necessary to begin working with 3D; To demonstrate how these concepts manifest themselves in Director; To demonstrate strategies for the application of these concepts in terms of specific projects, including building charts, creating interfaces, and controlling characters in a 3D environment.
The book has and abundance of demos (more than 140). At the end of every chapter, there is a collection of Frequently Asked Questions and supplemental resources that will help the reader expand their learning.
Table of Contents
Introduction.
I. HANDS-ON INTRODUCTION TO THE 3D ENVIRONMENT.
1. Shockwave 3D Castmember.
2. Creating Models from Scratch via Lingo.
3. Building a Simple API for Model Creation.
4. Transformations.
5. Understanding Lighting.
6. Understanding Cameras.
7. Text and Extrusion Capabilities.
8. Parents, Children, and Cloning.
9. Working with Prebuilt Scenes and Behaviors.
II. DATA VISUALIZATION.
10. Histograms.
11. Pie Charts.
III. INTERFACE APPLICATIONS OF SHOCKWAVE 3D.
12. Basic Control of Surfaces.
13. A 2D Mouse in a 3D World.
14. Multitexturing.
15. Non-Photorealistic Rendering.
16. Camera Tricks.
17. Special Effects.
18. 3D Interface Design.
IV. PROJECT OPTIMIZATION.
19. Performance Optimization.
20. Download Optimization.
V. ANIMATION AND INTERACTIVE CONTROL STRUCTURES.
21. Keyframe Animation.
22. Bonesplayer Modifier.
23. Controlling Time.
24. Interactive Animation.
VI - ADVANCEDTECHNIQUES.
25. Advanced Camera Control.
26. Advanced Transforms and Vector Math.
27. Creating Meshes from Code.
28. Mesh Deformation and Detailed Picking.
29. Collision Detection.
VII. APPENDIXES.
Appendix A. 3D Studio MAX W3D Exporter.
Appendix B. OBJ Converter.
Appendix C. Imaging Lingo.
Appendix D. 2D Mathematics and Utilities.
Appendix E. Optimization Cheat Sheet.
Appendix F. Colorlut Custom
Color Management System.
Appendix G. Havok Xtra.
Appendix H. Online Resources.
Glossary.
Index.