Prefactoring (Paperback)
Ken Pugh
- 出版商: O'Reilly|英文2書85折
- 出版日期: 2005-09-27
- 定價: $1,150
- 售價: 9.5 折 $1,093
- 貴賓價: 9.0 折 $1,035
- 語言: 英文
- 頁數: 240
- 裝訂: Paperback
- ISBN: 0596008740
- ISBN-13: 9780596008741
-
相關分類:
Refactoring
-
相關翻譯:
軟體預先架構之美學 (Prefactoring) (繁中版)
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商品描述
Description:
More often than not, developers will stop a large project in the middle of the build stage to rethink and recode the software design so it's cleaner and more efficient. Known as "refactoring," this process eats up valuable time and money. To help offset refactoring, this book presents a new process called "prefactoring," the premise of which states that you're better off considering the best possible design patterns before you even begin your project.
Prefactoring, in essence, is the art of applying the insights gleaned from previous experience (whether yours or someone else's) when developing software to new projects. Doing so will likely save you from making costly design changes midstream--and maybe even save your job!
This practical, thought-provoking guide details prefactoring guidelines in design, code, and testing, each derived from the lessons of many developers over many years. With these guidelines, you're far more likely to create more readable and maintainable code before you reach the second-guessing stage.
To help communicate the many facets of this process, Prefactoring follows the example of a fictitious client, Sam, as he seeks to create a software system from beginning to implementation. Among the topics covered:
- General development issues
- Implementation classes
- Object-oriented design
- Creating reports via separation of concerns
- Associations and states
- Creating and testing interfaces
If you understand object-oriented design, and you want to save time and money by considering more efficient designs before you begin your project, Prefactoring will show you the way. It won't guarantee that you'll never need to refactor your design or code again, but you're sure to cut down on the amount of refactoring you do.
Table of Contents:
Preface
1. Introduction to Prefactoring
What Is Prefactoring?
The Three Extremes
The Guidelines Explored
The Context for This Book2. The System in So Many Words
Meet Sam
Reinvention Avoidance
What's in a Name?
Splitters Versus Lumpers
Clumping
Abstracting
Prototypes Are Worth a Thousand Words
3. General Development Issues
Start with the Big Picture
Interface Contracts
Validation
Code Communicates
Consistency Is Simplicity
A Prefactoring Attitude
Don't Repeat Yourself
Documentation of Assumptions and Decisions
Dealing with Deviations and Errors
Speeding
The Spreadsheet Conundrum
Tools Are Tools-Use Them Wisely
4. Getting the Big Picture
The Rest of the Story
Process
The Initial Design
Global Planning, Local Designing
Testing Functionality
Testing Quality
Security
5. Got Class?
Categories and Classes
Declaration Versus Execution
Appropriate Inheritance
Communicate with Text
More Than One
6. A Few Words on Classes
Honor the Class Maxims
Three Laws of Objects
Need Determines Class
Polymorphism
One Little Job
Policy Versus Implementation
Extreme Naming
Overloading Functions
7. Getting There
Where We Are
Separating Concerns
Migrating to the New System
8. The First Release
The Proof Is in the Pudding
Retrospective Time
The System as It Stands Now
Operations Interface
Abstract Data Types
Configuration
Testing
Dealing with Deviations and Errors
A Little Prefactoring
The First Released Iteration
Sometimes Practice Does Not Match Theory
The Rest of the Classes
9. Associations and States
Sam's New Requirement
Who's in Charge?
The State of an Object
10. Interfaces and Adaptation
The Catalog Search Use Case
Designing the Interface
Interface Development
Interface Testing
Interface Splitting
Something Working
11. Zip Codes and Interfaces
Adaptation
Pass the Buck
Unwritten Code
Indirection
Logging
Paradigm Mismatch
12. More Reports
Fancy Reports
Change Happens
Exports
13. Invoices, Credit Cards, and Discounts
The Next Step
The Language of the Client
Security and Privacy
14. Sam Is Expanding
The Second Store
A New Development
The Third Store
Goodbye Sam
Generality
15. A Printserver Example
Introduction
The System
The Message
Testing
Logging
Still More Separation
Epilogue
16. Antispam Example
The Context
Spam Checking
The ReceivingMailServer
ReceivedMailExaminer
The Full Flow
17. Epilogue
a. Guidelines and Principles
b. Source Code
index
商品描述(中文翻譯)
描述:
開發人員在建構軟體的過程中,往往會在中途停下來重新思考和重新編碼軟體設計,以使其更加乾淨和高效。這個過程被稱為「重構」,它耗費了寶貴的時間和金錢。為了幫助減少重構的需求,本書提出了一個新的過程,稱為「預先重構」,其基本理念是在開始項目之前,先考慮最佳的設計模式。
預先重構本質上是將從以前的經驗中獲得的洞察力(無論是你自己的還是別人的)應用於新項目的軟體開發中。這樣做很可能會避免你在中途進行昂貴的設計更改,甚至可能保住你的工作!
這本實用而發人深省的指南詳細介紹了在設計、編碼和測試中的預先重構指南,這些指南是從多年來許多開發人員的經驗教訓中得出的。有了這些指南,你在進入猶豫不決的階段之前,更有可能創建出更易讀和易於維護的代碼。
為了幫助傳達這個過程的多個方面,《預先重構》以一個虛構的客戶Sam為例,他試圖從頭到尾創建一個軟體系統。其中涵蓋的主題包括:
- 一般開發問題
- 實現類
- 面向對象設計
- 通過關注點分離創建報告
- 關聯和狀態
- 創建和測試接口
如果你了解面向對象設計,並且希望通過在項目開始之前考慮更高效的設計來節省時間和金錢,《預先重構》將為你指引方向。它不能保證你永遠不需要重構你的設計或代碼,但肯定能減少你需要進行重構的次數。
目錄:
前言
1. 預先重構入門
什麼是預先重構?
三個極端
探索指南
本書的背景
2. 用言語描述系統
遇見Sam
避免重新發明
名字的重要性
分割與合併
聚合
抽象化
原型的價值
3. 一般開發問題
從大局出發
接口契約
驗證
代碼溝通
一致性即簡潔
預先重構的態度
不要重複自己
記錄假設和決策
處理偏差和錯誤
加速
試算表困境
&n```