UML 2.0 in a Nutshell (Paperback)
Dan Pilone, Neil Pitman
- 出版商: O'Reilly|英文2書85折
- 出版日期: 2005-07-26
- 定價: $1,320
- 售價: 9.5 折 $1,254
- 貴賓價: 9.0 折 $1,188
- 語言: 英文
- 頁數: 236
- 裝訂: Paperback
- ISBN: 0596007957
- ISBN-13: 9780596007959
-
相關分類:
UML
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商品描述
Description:
System developers have used modeling languages for decades to specify, visualize, construct, and document systems. The Unified Modeling Language (UML) is one of those languages. UML makes it possible for team members to collaborate by providing a common language that applies to a multitude of different systems. Essentially, it enables you to communicate solutions in a consistent, tool-supported language.
Today, UML has become the standard method for modeling software systems, which means you're probably confronting this rich and expressive language more than ever before. And even though you may not write UML diagrams yourself, you'll still need to interpret diagrams written by others.
UML 2.0 in a Nutshell from O'Reilly feels your pain. It's been crafted for professionals like you who must read, create, and understand system artifacts expressed using UML. Furthermore, it's been fully revised to cover version 2.0 of the language.
This comprehensive new edition not only provides a quick-reference to all UML 2.0 diagram types, it also explains key concepts in a way that appeals to readers already familiar with UML or object-oriented programming concepts.
Topics include:
- The role and value of UML in projects
- The object-oriented paradigm and its relation to the UML
- An integrated approach to UML diagrams
- Class and Object, Use Case, Sequence, Collaboration, Statechart, Activity, Component, and Deployment Diagrams
- Extension Mechanisms
- The Object Constraint Language (OCL)
If you're new to UML, a tutorial with realistic examples has even been included to help you quickly familiarize yourself with the system.
Table of Contents:
Chapter 1
Preface
1. Fundamentals of UML
Getting Started
Background
UML Basics
UML Specifications
Putting UML to Work
Modeling
UML Rules of Thumb
2. Class Diagrams
Classes
Attributes
Operations
Methods
Abstract Classes
Relationships
Interfaces
Templates
Variations on Class Diagrams
3. Package Diagrams
Representation
Visibility
Importing and Accessing Packages
Merging Packages
Variations on Package Diagrams
4. Composite Structures
Composite Structures
Collaborations
Collaboration Occurrences
5. Component Diagrams
Components
Component Views
6. Deployment Diagrams
Artifacts
Nodes
Deployment
Variations on Deployment Diagrams7. Use Case Diagrams
Use Cases
Actors
Advanced Use Case Modeling
Use Case Scope
8. Statechart Diagrams
Behavioral State Machines
States
State Machine Extension
Protocol State Machines
Pseudostates
Event Processing
Variations on Statechart Diagrams
9. Activity Diagrams
Activities and Actions
Tokens
Activity Nodes
Advanced Activity Modeling
10. Interaction Diagrams
What Are Interactions?
Interaction Participants
Messages
Execution Occurrences
State Invariants
Event Occurrences
Traces
Combined Fragments
Interaction Occurrences
Decomposition
Continuations
Sequence Timing
Alternate Interaction Notations
11. Tagged Values, Stereotypes, and UML Profiles
Modeling and UML in Context
Stereotypes
Tagged Values
Constraints
UML Profiles
Tools and How They Use Profiles
12. Effective Diagramming
Wallpaper Diagrams
Sprawling Scope
One Diagram/One Abstraction
Besides UML
A. MDA: Model-Driven Architecture
B. The Object Constraint Language
Index
商品描述(中文翻譯)
描述:
系統開發人員數十年來一直使用建模語言來指定、可視化、構建和文檔化系統。統一建模語言(UML)就是其中之一。UML使團隊成員能夠通過提供一種適用於多種不同系統的共同語言來進行協作。基本上,它使您能夠以一種一致且支持工具的語言來傳達解決方案。
如今,UML已成為建模軟件系統的標準方法,這意味著您可能比以往更多地接觸到這種豐富且表達力強的語言。即使您自己不編寫UML圖表,您仍然需要解讀他人編寫的圖表。
O'Reilly的《UML 2.0 in a Nutshell》為您提供了解決方案。它專為像您這樣必須閱讀、創建和理解使用UML表達的系統工件的專業人士而設計。此外,它已完全修訂以涵蓋2.0版本的語言。
這本全面的新版不僅提供了對所有UML 2.0圖表類型的快速參考,還以吸引已熟悉UML或面向對象編程概念的讀者的方式解釋了關鍵概念。
主題包括:
- UML在項目中的角色和價值
- 面向對象範式及其與UML的關係
- UML圖表的集成方法
- 類和對象、用例、序列、協作、狀態圖、活動、組件和部署圖
- 擴展機制
- 對象約束語言(OCL)
如果您對UML還不熟悉,書中還包含了一個帶有實際示例的教程,以幫助您快速熟悉該系統。
目錄:
第1章
前言
1. UML基礎
- 入門
- 背景
- UML基礎
- UML規範
- 將UML應用於工作中
- 建模
- UML的經驗法則
2. 類圖
- 類
- 屬性
- 操作
- 方法
- 抽象類
- 關係
- 接口
- 模板
- 類圖的變化
3. 包圖
- 表示
- 可見性
- 導入和訪問包
- 合併包
- 包圖的變化
4. 組合結構
- 組合結構的組成