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商品描述
Practical Formal Software Engineering is a textbook aimed at final year undergraduate and graduate students, emphasizing formal methods in writing robust code quickly. Engineering is an informal process using formal logics as tools and components to obtain timely practical solutions. This book takes an engineering approach to illuminate the creation and verification of large software systems in which theorems and axioms are intuited as the formalism materializes through practice. Where other textbooks discuss business practices through generic project management techniques or detailed rigid logic systems, this book examines the interaction between code in a physical machine and the logic applied in creating the software. These elements create an informal and rigorous study of logic, algebra, and geometry through software. Assuming prior experience with C, C++, or Java programming languages, chapters introduce UML, OCL, and Z from scratch. Based around a theme of the construction of a game engine, extensive worked examples motivate readers to learn the languages through the technical side of software science.
商品描述(中文翻譯)
《實用形式軟體工程》是一本針對大學最後一年本科生和研究生的教科書,強調在快速編寫穩健代碼時使用形式方法。工程是一個非正式的過程,利用形式邏輯作為工具和組件,以獲得及時的實用解決方案。本書採取工程方法,闡明大型軟體系統的創建和驗證,其中定理和公理在實踐中直觀地體現出形式化。與其他教科書通過通用的專案管理技術或詳細的嚴格邏輯系統討論商業實踐不同,本書考察了物理機器中的代碼與創建軟體時所應用的邏輯之間的互動。這些元素通過軟體創造了一種非正式而嚴謹的邏輯、代數和幾何的研究。假設讀者具備 C、C++ 或 Java 編程語言的先前經驗,各章節從零開始介紹 UML、OCL 和 Z。圍繞遊戲引擎的構建主題,廣泛的實例激勵讀者通過軟體科學的技術面來學習這些語言。