Lectures in Game Theory for Computer Scientists (Hardcover)
暫譯: 計算機科學家的博弈論講座 (精裝版)
Krzysztof R. Apt, Erich Gr黌el
- 出版商: Cambridge
- 出版日期: 2011-02-14
- 售價: $5,360
- 貴賓價: 9.5 折 $5,092
- 語言: 英文
- 頁數: 308
- 裝訂: Hardcover
- ISBN: 0521198666
- ISBN-13: 9780521198660
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商品描述
Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory.
商品描述(中文翻譯)
遊戲提供了互動的數學模型。計算機科學中的許多任務可以用博弈論的術語來表述。這種新穎且直觀的思考方式能夠揭示潛在的算法問題,並澄清不同領域之間的關係。本書由該領域的專家所作的講座,為計算機科學中與程式設計、合成、驗證、測試以及多代理或分散式系統設計相關的博弈論各個方面提供了優秀的入門介紹。這些講座最初是為2009年由GAMES Networking Programme組織的春季學校而設計,隨後經過修訂和擴展,涵蓋了從基本概念和方法的教程到當前研究主題的更高級介紹。本卷是一本對於本科生和研究生在計算機科學中基於遊戲的方法的當前研究的寶貴指南。它也將吸引在數學邏輯、計算機科學和博弈論領域工作的研究人員。