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商品描述
This book assumes familiarity with threads (in a language such as Ada, C#, or Java) and introduces the entity-life modeling (ELM) design approach for certain kinds of multithreaded software. ELM focuses on "reactive systems," which continuously interact with the problem environment. These "reactive systems" include embedded systems, as well as such interactive systems as cruise controllers and automated teller machines.
Part I covers two fundamentals: program-language thread support and state diagramming. These are necessary for understanding ELM and are provided primarily for reference. Part II covers ELM from different angles. Part III positions ELM relative to other design approaches.
商品描述(中文翻譯)
本書假設讀者對執行緒(如 Ada、C# 或 Java 等語言)有一定的熟悉度,並介紹針對某些類型的多執行緒軟體的實體生命建模(Entity-Life Modeling, ELM)設計方法。ELM 專注於「反應式系統」,這些系統與問題環境持續互動。這些「反應式系統」包括嵌入式系統,以及如巡航控制器和自動提款機等互動系統。
第一部分涵蓋兩個基本概念:程式語言的執行緒支援和狀態圖。這些是理解 ELM 所必需的,主要提供作為參考。第二部分從不同角度探討 ELM。第三部分將 ELM 與其他設計方法進行比較。