Mobile 3D Graphics SoC: From Algorithm to Chip (Hardcover)
暫譯: 行動3D圖形系統單晶片:從演算法到晶片 (精裝版)
Hoi-Jun Yoo, Jeong-Ho Woo, Ju-Ho Sohn, Byeong-Gyu Nam
- 出版商: Wiley
- 出版日期: 2010-03-01
- 售價: $6,380
- 貴賓價: 9.5 折 $6,061
- 語言: 英文
- 頁數: 352
- 裝訂: Hardcover
- ISBN: 0470823771
- ISBN-13: 9780470823774
-
相關分類:
Algorithms-data-structures
海外代購書籍(需單獨結帳)
買這商品的人也買了...
-
$580$464 -
$880$695 -
$1,330$1,264 -
$990$891 -
$880$748 -
$860$731 -
$399$339 -
$650$553 -
$520$442 -
$820$697 -
$530$419 -
$890$703 -
$490$323 -
$750$495 -
$450$351 -
$750$495 -
$650$553 -
$850$672 -
$980$833 -
$790$624 -
$580$493 -
$850$672 -
$750$495 -
$450$351 -
$580$458
相關主題
商品描述
As mobile broadcasting and entertainment applications evolve, there is increasing interest in 3D graphics within the field of mobile electronics, particularly for handheld devices. In Mobile 3D Graphics SoC, Yoo provides a comprehensive understanding of the algorithms of mobile 3D graphics and their real chip implementation methods. 3D graphics SoC (System on a Chip) architecture and its interaction with embedded system software are explained with numerous examples. Yoo divides the book into three sections: general methodology of low power SoC, design of low power 3D graphics SoC, and silicon implementation of 3D graphics SoCs and their application to mobile electronics. Full examples are presented at various levels such as system level design and circuit level optimization along with design technology. Yoo incorporates many real chip examples, including many commercial 3D graphics chips, and provides cross-comparisons of various architectures and their performance. Furthermore, while advanced 3D graphics techniques are well understood and supported by industry standards, this is less true in the emerging mobile applications and games market. This book redresses this imbalance, providing an in-depth look at the new OpenGL ES (The Standard for Embedded Accelerated 3D Graphics), and shows what these new embedded systems graphics libraries can provide for 3D graphics and games developers.
商品描述(中文翻譯)
第一本解釋行動3D硬體實作原理的書籍,幫助讀者理解先進演算法,製作低成本、低功耗的系統單晶片(SoC),或熟悉嵌入式系統
隨著行動廣播和娛樂應用的演進,對於行動電子產品中3D圖形的興趣日益增加,特別是在手持設備方面。在Mobile 3D Graphics SoC一書中,Yoo提供了對行動3D圖形演算法及其實際晶片實作方法的全面理解。書中詳細解釋了3D圖形SoC(系統單晶片)架構及其與嵌入式系統軟體的互動,並提供了許多範例。Yoo將本書分為三個部分:低功耗SoC的一般方法論、低功耗3D圖形SoC的設計,以及3D圖形SoC的矽實作及其在行動電子產品中的應用。書中展示了各種層級的完整範例,如系統層級設計和電路層級優化,並附上設計技術。Yoo納入了許多實際晶片範例,包括多款商業3D圖形晶片,並提供了各種架構及其性能的交叉比較。此外,雖然先進的3D圖形技術已被業界標準廣泛理解和支持,但在新興的行動應用和遊戲市場中,這一點則不然。本書針對這一不平衡進行了修正,深入探討了新的OpenGL ES(嵌入式加速3D圖形的標準),並展示了這些新的嵌入式系統圖形庫能為3D圖形和遊戲開發者提供什麼。