Microsoft Expression Blend Bible
Gurdy Leete, Mary Leete
- 出版商: Wiley
- 出版日期: 2007-06-12
- 售價: $1,740
- 貴賓價: 9.5 折 $1,653
- 語言: 英文
- 頁數: 734
- 裝訂: Paperback
- ISBN: 0470055030
- ISBN-13: 9780470055038
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商品描述
Description
Microsoft Expression Interactive Designer will simplify the development of rich, interactive Web applications and this comprehensive reference introduces every tool and characteristic of this new software Detailing the ins and outs of the program, veteran authors Gurdy and Mary Leete provide professional Web designers, developers, and serious home users with the know-how they need to create amazing Web sites Readers interested in online game development will enjoy the coverage of 3D Web animations-something Flash can't do Key topics include working with drawings, text, and 3D objects; adding audio, video, and animation; programming Expression Interactive Designer; and more Discusses how to integrate this program with the Vista operating system as well as other components of the Expression suite
Table of Contents
About the Authors.Acknowledgments.
Introduction.
Part I: Designing Next-Generation User Experiences.
Chapter 1: Exploring New User Interface Techniques.
Chapter 2: Working with the Workspace.
Chapter 3: Designing a Next-Generation Interface.
Chapter 4: Deploying Your Application Securely.
Part II: Creating and Transforming Vector Graphics.
Chapter 5: Drawing Shapes and Manipulating Paths.
Chapter 6: Manipulating Color, Fills, Gradients, and Transparency.
Chapter 7: Creating Styles and Using Resources.
Chapter 8: Using Principles of Graphic Design to Create Next-Generation Interfaces.
Part III: Designing with Type.
Chapter 9: Creating Flow Documents and Formatting Text.
Chapter 10: Styling Text and Using WPF Typographical Features.
Chapter 11: Using Principles of Typographic Design to Enhance the User Experience.
Part IV: Creating Cinematic User Interfaces.
Chapter 12: Using 3D Models.
Chapter 13: Employing Principles of 3D Design to Add Depth to the User Experience.
Chapter 14: Adding Audio, Video, and Animation.
Chapter 15: Applying Principles of Animation to User Interface Design.
Part V: Constructing Controls and Layouts.
Chapter 16: Creating and Customizing Controls.
Chapter 17: Employing Principles of Usability in Next-Generation User Interface Construction.
Chapter 18: Arranging Layout Panels.
Chapter 19: Applying Principles of Usability to Panel Layout.
Part VI: Coding, Data Binding, and XAML.
Chapter 20: Writing Code.
Chapter 21: Data Binding.
Chapter 22: More XAML.
Chapter 23: Putting It All Together.
Glossary.
Index.