S60 Programming: A Tutorial Guide (Paperback)
暫譯: S60 程式設計:教程指南 (平裝本)
Paul Coulton, Reuben Charles Edwards
- 出版商: Wiley
- 出版日期: 2007-03-26
- 定價: $1,350
- 售價: 3.0 折 $399
- 語言: 英文
- 頁數: 328
- 裝訂: Paperback
- ISBN: 0470027657
- ISBN-13: 9780470027653
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商品描述
Description
Based on the authors' experiences in developing and teaching Symbian OS, this practical guide is perfect for programmers and provides a series of example-based scenarios that show how to develop Symbian applications.
- Exercises walk the reader through the initial development of a console-based card game engine to a graphical user interface(GUI)-based, two player blackjack game operating over a Bluetooth connection between two mobile phones
- Addresses how Symbian offers a number of different variants to allow for different user interfaces and screen savers - the most prevalent of these is S60
- Discusses how the move toward 3G technology has resulted in an increasing need for mobile application development for S60 devices.
Table of Contents
About this Book.
About the Authors.
Acknowledgements.
Symbian Press Acknowledgements.
Glossary of Terms.
1 Introduction to Mobile-Phone Systems.
1.1 Wireless Technologies.
1.2 Cellular Systems.
1.3 Elements of a Mobile-Phone System.
1.4 Keeping Users’ Calls Separate.
1.5 Multipath Propagation.
1.6 2G Mobile-Phone Systems.
1.7 GPRS Systems.
1.8 3G Mobile-Phone Systems.
1.9 IP Multimedia Subsystem.
1.10 Mobile-Phone Hardware.
2 Introduction to Symbian OS.
Introduction.
2.1 The Development of Symbian OS.
2.2 Symbian OS User Interfaces.
2.3 Coding Idioms.
2.4 Tool Chains.
3 The Console Application.
Introduction.
3.1 Creating a Console Application.
3.2 CBase Classes.
3.3 Protecting Memory.
3.4 Putting It Into Practice: An Engine for a Simple Card Game.
Summary.
4 A GUI Application.
Introduction.
4.1 The Structure of a Symbian OS Application.
4.2 Descriptors.
4.3 Literals.
4.4 Simple Graphics.
4.5 Bitmap Images.
4.6 Observer Mixin Classes.
4.7 Handling User Input.
4.8 Putting It Into Practice: Creating a GUI-based Card Game.
5 Storing Data.
Introduction.
5.1 Resource File Header.
5.2 Menus.
5.3 CBA Buttons.
5.4 Changing the Application Title.
5.5 Dialogs.
5.6 Forms.
5.7 Files, Streams and Stores.
5.8 Putting It Into Practice: Saving Your Name and High Score.
6 Complex Interfaces.
Introduction.
6.1 Multiple View Applications.
6.2 Dynamic Menus.
6.3 Advanced Graphics.
6.4 Putting It Into Practice: The Blackjack Game.
6.5 Getting Your Application Onto a Phone.
7 Communications.
Introduction.
7.1 Active Objects.
7.2 Serial Communications.
7.3 Text Messaging.
7.4 Socket Communications.
7.5 Infrared Communications.
7.6 Bluetooth Communications.
7.7 Putting It Into Practice: A Bluetooth Messaging Application.
8 Routes to Market.
Introduction.
8.1 Testing an Application.
8.2 Quality Assurance.
8.3 Symbian Signed Software.
8.4 Marketing.
8.5 Portals.
8.6 Digital Rights Management.
Appendix A Web Resources.
Appendix B Specifications of Phones Based on S60 for Symbian OS.
Index.
商品描述(中文翻譯)
**描述**
根據作者在開發和教學 Symbian OS 的經驗,這本實用指南非常適合程式設計師,並提供了一系列基於範例的情境,展示如何開發 Symbian 應用程式。
- 練習引導讀者從最初的控制台卡牌遊戲引擎開發,進而到基於圖形用戶介面(GUI)的雙人二十一點遊戲,該遊戲透過兩部手機之間的藍牙連接運行。
- 討論 Symbian 如何提供多種不同的變體,以支持不同的用戶介面和螢幕保護程式,其中最普遍的是 S60。
- 討論向 3G 技術的轉變如何導致對 S60 設備的移動應用程式開發需求日益增加。
**目錄**
- 關於本書
- 關於作者
- 感謝詞
- Symbian Press 感謝詞
- 術語表
- 1 移動電話系統介紹
- 1.1 無線技術
- 1.2 行動系統
- 1.3 移動電話系統的元素
- 1.4 保持用戶通話分開
- 1.5 多徑傳播
- 1.6 2G 移動電話系統
- 1.7 GPRS 系統
- 1.8 3G 移動電話系統
- 1.9 IP 多媒體子系統
- 1.10 移動電話硬體
- 2 Symbian OS 介紹
- 介紹
- 2.1 Symbian OS 的發展
- 2.2 Symbian OS 用戶介面
- 2.3 編碼慣用法
- 2.4 工具鏈
- 3 控制台應用程式
- 介紹
- 3.1 創建控制台應用程式
- 3.2 CBase 類
- 3.3 保護記憶體
- 3.4 實踐:簡單卡牌遊戲的引擎
- 總結
- 4 GUI 應用程式
- 介紹
- 4.1 Symbian OS 應用程式的結構
- 4.2 描述符
- 4.3 字面量
- 4.4 簡單圖形
- 4.5 位圖圖像
- 4.6 觀察者混合類
- 4.7 處理用戶輸入
- 4.8 實踐:創建基於 GUI 的卡牌遊戲
- 5 儲存數據
- 介紹
- 5.1 資源文件標頭
- 5.2 菜單
- 5.3 CBA 按鈕
- 5.4 更改應用程式標題
- 5.5 對話框
- 5.6 表單
- 5.7 文件、流和存儲
- 5.8 實踐:保存您的姓名和高分
- 6 複雜介面
- 介紹
- 6.1 多視圖應用程式
- 6.2 動態菜單
- 6.3 進階圖形
- 6.4 實踐:二十一點遊戲
- 6.5 將應用程式上傳至手機
- 7 通訊
- 介紹
- 7.1 主動對象
- 7.2 串行通訊
- 7.3 短信
- 7.4 套接字通訊
- 7.5 紅外線通訊
- 7.6 藍牙通訊
- 7.7 實踐:藍牙消息應用程式
- 8 市場路徑
- 介紹
- 8.1 測試應用程式
- 8.2 品質保證
- 8.3 Symbian 簽名軟體
- 8.4 行銷
- 8.5 入口網站
- 8.6 數位版權管理
- 附錄 A 網路資源
- 附錄 B 基於 S60 的 Symbian OS 手機規格
- 索引