S60 Programming: A Tutorial Guide (Paperback) (S60 程式設計:教學指南)

Paul Coulton, Reuben Charles Edwards

  • 出版商: Wiley
  • 出版日期: 2007-03-26
  • 定價: $1,350
  • 售價: 3.0$399
  • 語言: 英文
  • 頁數: 328
  • 裝訂: Paperback
  • ISBN: 0470027657
  • ISBN-13: 9780470027653
  • 立即出貨(限量) (庫存=1)

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Description

Based on the authors' experiences in developing and teaching Symbian OS, this practical guide is perfect for programmers and provides a series of example-based scenarios that show how to develop Symbian applications.
  • Exercises walk the reader through the initial development of a console-based card game engine to a graphical user interface(GUI)-based, two player blackjack game operating over a Bluetooth connection between two mobile phones
  • Addresses how Symbian offers a number of different variants to allow for different user interfaces and screen savers - the most prevalent of these is S60
  • Discusses how the move toward 3G technology has resulted in an increasing need for mobile application development for S60 devices.

 

Table of Contents

About this Book.

About the Authors.

Acknowledgements.

Symbian Press Acknowledgements.

Glossary of Terms.

1 Introduction to Mobile-Phone Systems.

1.1 Wireless Technologies.

1.2 Cellular Systems.

1.3 Elements of a Mobile-Phone System.

1.4 Keeping Users’ Calls Separate.

1.5 Multipath Propagation.

1.6 2G Mobile-Phone Systems.

1.7 GPRS Systems.

1.8 3G Mobile-Phone Systems.

1.9 IP Multimedia Subsystem.

1.10 Mobile-Phone Hardware.

2 Introduction to Symbian OS.

Introduction.

2.1 The Development of Symbian OS.

2.2 Symbian OS User Interfaces.

2.3 Coding Idioms.

2.4 Tool Chains.

3 The Console Application.

Introduction.

3.1 Creating a Console Application.

3.2 CBase Classes.

3.3 Protecting Memory.

3.4 Putting It Into Practice: An Engine for a Simple Card Game.

Summary.

4 A GUI Application.

Introduction.

4.1 The Structure of a Symbian OS Application.

4.2 Descriptors.

4.3 Literals.

4.4 Simple Graphics.

4.5 Bitmap Images.

4.6 Observer Mixin Classes.

4.7 Handling User Input.

4.8 Putting It Into Practice: Creating a GUI-based Card Game.

5 Storing Data.

Introduction.

5.1 Resource File Header.

5.2 Menus.

5.3 CBA Buttons.

5.4 Changing the Application Title.

5.5 Dialogs.

5.6 Forms.

5.7 Files, Streams and Stores.

5.8 Putting It Into Practice: Saving Your Name and High Score.

6 Complex Interfaces.

Introduction.

6.1 Multiple View Applications.

6.2 Dynamic Menus.

6.3 Advanced Graphics.

6.4 Putting It Into Practice: The Blackjack Game.

6.5 Getting Your Application Onto a Phone.

7 Communications.

Introduction.

7.1 Active Objects.

7.2 Serial Communications.

7.3 Text Messaging.

7.4 Socket Communications.

7.5 Infrared Communications.

7.6 Bluetooth Communications.

7.7 Putting It Into Practice: A Bluetooth Messaging Application.

8 Routes to Market.

Introduction.

8.1 Testing an Application.

8.2 Quality Assurance.

8.3 Symbian Signed Software.

8.4 Marketing.

8.5 Portals.

8.6 Digital Rights Management.

Appendix A Web Resources.

Appendix B Specifications of Phones Based on S60 for Symbian OS.

Index.

商品描述(中文翻譯)

描述

基於作者在開發和教授Symbian OS方面的經驗,這本實用指南非常適合程式設計師,並提供一系列基於實例的場景,展示如何開發Symbian應用程式。

- 練習引導讀者從開發基於控制台的紙牌遊戲引擎到基於圖形使用者介面(GUI)的雙人二十一點遊戲,並在兩部手機之間的藍牙連接上運行。
- 討論Symbian提供了多種不同的變體,以適應不同的使用者介面和螢幕保護程式,其中最常見的是S60。
- 探討向3G技術轉型導致對S60設備的移動應用程式開發需求不斷增加。

目錄

- 關於本書
- 關於作者
- 致謝
- Symbian Press致謝
- 術語詞彙
- 第1章 手機系統簡介
- 1.1 無線技術
- 1.2 蜂窩系統
- 1.3 手機系統元素
- 1.4 保持用戶通話分離
- 1.5 多路徑傳播
- 1.6 2G手機系統
- 1.7 GPRS系統
- 1.8 3G手機系統
- 1.9 IP多媒體子系統
- 1.10 手機硬體
- 第2章 Symbian OS簡介
- 2.1 Symbian OS的發展
- 2.2 Symbian OS使用者介面
- 2.3 編碼習慣
- 2.4 工具鏈
- 第3章 控制台應用程式
- 3.1 創建控制台應用程式
- 3.2 CBase類別
- 3.3 記憶體保護
- 3.4 實踐:簡單紙牌遊戲引擎
- 第4章 GUI應用程式
- 4.1 Symbian OS應用程式結構
- 4.2 描述子
- 4.3 文字串
- 4.4 簡單圖形
- 4.5 位圖圖像
- 4.6 觀察者Mixin類別
- 4.7 處理使用者輸入
- 4.8 實踐:創建基於GUI的紙牌遊戲
- 第5章 資料儲存
- 5.1 資源檔標頭
- 5.2 選單
- 5.3 CBA按鈕
- 5.4 更改應用程式標題
- 5.5 ```