3D Videocommunication: Algorithms, concepts and real-time systems in human centred communication
暫譯: 3D 視訊通訊:以人為中心的通訊中的演算法、概念與即時系統
Oliver Schreer, Peter Kauff, Thomas Sikora
- 出版商: Wiley
- 出版日期: 2005-09-01
- 售價: $4,920
- 貴賓價: 9.5 折 $4,674
- 語言: 英文
- 頁數: 364
- 裝訂: Hardcover
- ISBN: 047002271X
- ISBN-13: 9780470022719
-
相關分類:
Algorithms-data-structures
海外代購書籍(需單獨結帳)
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商品描述
Description:
The migration of immersive media towards telecommunication applications is advancing rapidly. Impressive progress in the field of media compression, media representation, and the larger and ever increasing bandwidth available to the customer, will foster the introduction of these services in the future. One of the key components for the envisioned applications is the development from two-dimensional towards three-dimensional audio-visual communications.
With contributions from key experts in the field, 3D Videocommunication:
- provides a complete overview of existing systems and technologies in 3D video communications and provides guidance on future trends and research;
- considers all aspects of the 3D videocommunication processing chain including video coding, signal processing and computer graphics;
- focuses on the current state-of-the-art and highlights the directions in which the technology is likely to move;
- discusses in detail the relevance of 3D videocommunication for telepresence systems and immersive media; and
- provides an exhaustive bibliography for further reading.
Researchers and students interested in the field of 3D audio-visual communications will find 3D Videocommunication a valuable resource, covering a broad overview of the current state-of-the-art. Practical engineers from industry will also find it a useful tool in envisioning and building innovative applications.
Table of Contents:
List of Contributors.
Symbols.
Abbreviations.
Introduction by O. Schreer, P. Kauff, T. Sikora.
SECTION I: APPLICATIONS OF 3D VIDEOCOMMUNICATION.
1. History of Telepresence (W.A. IJsselsteijn).
2. 3D TV broadcasting (C. Fehn).
3. 3D in Content Creation and Post-Production (O. Grau).
4. Free Viewpoint Systems (M. Tanimoto).
5. Immersive Videoconferencing (P. Kauff, O. Schreer).
SECTION II: 3D DATA REPRESENTATION AND PROCESSING.
6. Fundamentals of Multiple View Geometry (E. Trucco, S. Ivekovic, A. Fusiello).
7. Stereo Analysis (N. Atzpadin, J. Mulligan).
8. Reconstruction of Volumetric 3D Models (P. Eisert).
9. View Synthesis and Rendering Methods (R. Koch, J.-F. Evers-Senne).
10. 3D Audio Capture and Analysis (M. Schwab, P. Noll).
11. Coding and Standardization (A. Smolic, Th. Sikora).
SECTION III: 3D REPRODUCTION.
12. Human Factors of 3D Displays (W.A. IJsselsteijn, P.J.H. Seuntiens, L.M.J. Meesters).
13. 3D Displays (S. Pastoor).
14. Mixed Reality Displays (S. Pastoor, C. Conomis).
15. Spatialised Audio and 3D Audio Rendering (Th. Sporer, S. Brix).
SECTION IV: 3D DATA SENSORS.
16. Sensor-Based Depth Capturing (Joao G.M. Goncalves, V. Sequeira).
17. Tracking and User Interface for Mixed Reality (T. Ebrahimi, Y. Abdeljaoued, D. Marimon).
Index.
商品描述(中文翻譯)
**描述:**
沉浸式媒體向電信應用的遷移正在迅速推進。媒體壓縮、媒體表現領域的顯著進展,以及客戶可用的更大且不斷增加的帶寬,將促進這些服務在未來的推出。預期應用的一個關鍵組成部分是從二維向三維音視訊通訊的發展。
本書《3D Videocommunication》匯集了該領域的主要專家貢獻:
- 提供現有3D視頻通訊系統和技術的完整概述,並對未來趨勢和研究提供指導;
- 考慮3D視頻通訊處理鏈的所有方面,包括視頻編碼、信號處理和計算機圖形學;
- 專注於當前的最新技術,並突顯技術可能發展的方向;
- 詳細討論3D視頻通訊對遠程存在系統和沉浸式媒體的相關性;
- 提供詳盡的參考書目以供進一步閱讀。
對於對3D音視訊通訊領域感興趣的研究人員和學生來說,《3D Videocommunication》將是一個寶貴的資源,涵蓋了當前最新技術的廣泛概述。來自業界的實用工程師也會發現它是構思和構建創新應用的有用工具。
**目錄:**
- 貢獻者名單。
- 符號。
- 縮寫。
- O. Schreer、P. Kauff、T. Sikora的引言。
- 第一部分:3D視頻通訊的應用。
1. 遠程存在的歷史 (W.A. IJsselsteijn)。
2. 3D電視廣播 (C. Fehn)。
3. 內容創建和後期製作中的3D (O. Grau)。
4. 自由視角系統 (M. Tanimoto)。
5. 沉浸式視頻會議 (P. Kauff, O. Schreer)。
- 第二部分:3D數據表示和處理。
6. 多視角幾何的基本原理 (E. Trucco, S. Ivekovic, A. Fusiello)。
7. 立體分析 (N. Atzpadin, J. Mulligan)。
8. 體積3D模型的重建 (P. Eisert)。
9. 視圖合成和渲染方法 (R. Koch, J.-F. Evers-Senne)。
10. 3D音頻捕捉和分析 (M. Schwab, P. Noll)。
11. 編碼和標準化 (A. Smolic, Th. Sikora)。
- 第三部分:3D再現。
12. 3D顯示的人因因素 (W.A. IJsselsteijn, P.J.H. Seuntiens, L.M.J. Meesters)。
13. 3D顯示 (S. Pastoor)。
14. 混合現實顯示 (S. Pastoor, C. Conomis)。
15. 空間音頻和3D音頻渲染 (Th. Sporer, S. Brix)。
- 第四部分:3D數據傳感器。
16. 基於傳感器的深度捕捉 (Joao G.M. Goncalves, V. Sequeira)。
17. 混合現實的追蹤和用戶界面 (T. Ebrahimi, Y. Abdeljaoued, D. Marimon)。
- 索引。