Using Games and Simulations for Teaching and Assessment: Key Issues
暫譯: 利用遊戲與模擬進行教學與評估:關鍵議題

  • 出版商: Routledge
  • 出版日期: 2016-04-01
  • 售價: $2,640
  • 貴賓價: 9.5$2,508
  • 語言: 英文
  • 頁數: 336
  • 裝訂: Paperback
  • ISBN: 0415737885
  • ISBN-13: 9780415737883
  • 海外代購書籍(需單獨結帳)

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商品描述

Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive, motivational, and psychometric issues with a focus on STEM content. Unlike other research-based volumes that focus solely on game design or the theoretical basis behind gaming, this book unites previously disparate communities of researchers―from civilian to military contexts as well as multiple disciplines―to critically explore current problems and illustrate how instructionally effective games and simulations should be planned and evaluated.

While computer-based simulations and games have the potential to improve the quality of education and training, Using Games and Simulations for Teaching and Assessment: Key Issues shows how the science of learning should underlie the use of such technologies. Through a wide-ranging yet detailed examination, chapter authors provide suggestions for designing and developing games, simulations, and intelligent tutoring systems that are scientifically-based, outcomes-driven, and cost-conscious.

商品描述(中文翻譯)

使用遊戲和模擬進行教學與評估:關鍵議題》是一項跨學科的研究,探討在教育目的下使用遊戲和模擬所產生的問題。這本書透過理論和實證分析,檢視認知、動機和心理測量等問題,特別關注STEM(科學、技術、工程和數學)內容。與其他僅專注於遊戲設計或遊戲背後理論基礎的研究型著作不同,本書將來自不同背景的研究者社群結合在一起——包括民用和軍事環境以及多個學科——以批判性地探討當前問題,並說明如何規劃和評估具教學效果的遊戲和模擬。

儘管基於電腦的模擬和遊戲有潛力提升教育和訓練的質量,《使用遊戲和模擬進行教學與評估:關鍵議題》展示了學習科學應該成為使用這些技術的基礎。透過廣泛而詳細的檢視,各章的作者提供了設計和開發科學基礎、以結果為導向且考量成本的遊戲、模擬和智能輔導系統的建議。