商品描述
A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the reader with the importance of the user’s needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. This book is intended for engineers, computer scientists and computer game developers working on various VR applications. It can further serve as an educational tool in Virtual Reality courses for senior graduate and postgraduate students.
商品描述(中文翻譯)
本書是為設計師和使用者而編寫的手冊,全面呈現目前專家在計算機科學、機械學、光學、聲學、生理學、心理學、人因工程、倫理學及相關領域對虛擬實境(VR)的知識狀態。作為一本參考書和設計指南,幫助讀者開發VR專案,強調使用者需求的重要性以及人機介面(HCI)的各個方面。本書進一步探討VR的技術層面、硬體和軟體實現,以及感官和心理感官介面的細節。提供各種概念和技術,包括數學和建模技術,使讀者能夠從原始想法到應用,正式化、概念化並構建虛擬實境專案。本書適合從事各種VR應用的工程師、計算機科學家和電腦遊戲開發者。此外,本書也可作為高年級研究生和研究所學生的虛擬實境課程的教育工具。