Curves and Surfaces for Computer Graphics (Hardcover)
David Salomon
- 出版商: Springer
- 出版日期: 2005-09-08
- 售價: $1,200
- 貴賓價: 9.8 折 $1,176
- 語言: 英文
- 頁數: 460
- 裝訂: Hardcover
- ISBN: 0387241965
- ISBN-13: 9780387241968
-
相關分類:
Computer Graphics
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商品描述
Description
Computer graphics is important in many areas including engineering design, architecture, education, and computer art and animation. This book examines a wide array of current methods used in creating real-looking objects in the computer, one of the main aims of computer graphics.
Key features:
* Good foundational mathematical introduction to curves and surfaces; no advanced math required
* Topics organized by different interpolation/approximation techniques, each technique providing useful information about curves and surfaces
* Exposition motivated by numerous examples and exercises sprinkled throughout, aiding the reader
* Includes a gallery of color images, Mathematica code listings, and sections on curves & surfaces by refinement and on sweep surfaces
* Web site maintained and updated by the author, providing readers with errata and auxiliary material
This engaging text is geared to a broad and general readership of computer science/architecture engineers using computer graphics to design objects, programmers for computer gamemakers, applied mathematicians, and students majoring in computer graphics and its applications. It may be used in a classroom setting or as a general reference.
Written for:Computer scientists, programmers for computer game makers, programmers for computer-based movie makers, students majoring in computer science; engineers using computer graphics for designing objects, mathematics and architecture students, readers interested in computer graphics and its applications
Preface.- Basic Theory.- Linear Interpolation.- Polynomial Interpolation.- Hermite Interpolation.- Spline Interpolation.- Bezier Approximation.- B-Spline Approximation.- Subdivision Methods.- Sweep Surfaces.- A. Conic Sections.- B. Approximate Circles.- C. Graphics Gallery.- D. Mathematica Notes.- Answers to Exercises.- Bibliography.- Index.
商品描述(中文翻譯)
描述
電腦圖學在許多領域中都非常重要,包括工程設計、建築、教育以及電腦藝術和動畫。本書探討了在電腦中創建真實物體的眾多方法,這是電腦圖學的主要目標之一。
主要特點:
- 提供了良好的數學基礎,介紹了曲線和曲面,無需高級數學知識
- 根據不同的插值/逼近技術組織的主題,每種技術都提供了有關曲線和曲面的有用信息
- 通過大量的例子和練習來解釋,幫助讀者理解
- 包含彩色圖像庫、Mathematica代碼列表以及關於曲線和曲面的細化和掃描曲面的部分
- 作者維護並更新的網站,提供讀者錯誤和輔助材料
這本引人入勝的書適合廣泛的讀者,包括使用電腦圖學設計物體的計算機科學/建築工程師、電腦遊戲開發人員、應用數學家以及主修電腦圖學和其應用的學生。它可以在課堂上使用,也可以作為一般參考資料。
目錄
- 前言
- 基本理論
- 線性插值
- 多項式插值
- Hermite插值
- 样条插值
- Bezier逼近
- B-Spline逼近
- 細分方法
- 掃描曲面
- 附錄:圓錐曲線、近似圓、圖形庫、Mathematica筆記、練習答案、參考文獻、索引