Curves and Surfaces for Computer Graphics (Hardcover)
暫譯: 電腦圖形學中的曲線與曲面 (精裝版)

David Salomon

  • 出版商: Springer
  • 出版日期: 2005-09-08
  • 售價: $1,200
  • 貴賓價: 9.8$1,176
  • 語言: 英文
  • 頁數: 460
  • 裝訂: Hardcover
  • ISBN: 0387241965
  • ISBN-13: 9780387241968
  • 相關分類: Computer Graphics
  • 下單後立即進貨 (約5~7天)

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商品描述

Description

Computer graphics is important in many areas including engineering design, architecture, education, and computer art and animation. This book examines a wide array of current methods used in creating real-looking objects in the computer, one of the main aims of computer graphics.

Key features:

* Good foundational mathematical introduction to curves and surfaces; no advanced math required

* Topics organized by different interpolation/approximation techniques, each technique providing useful information about curves and surfaces

* Exposition motivated by numerous examples and exercises sprinkled throughout, aiding the reader

* Includes a gallery of color images, Mathematica code listings, and sections on curves & surfaces by refinement and on sweep surfaces

* Web site maintained and updated by the author, providing readers with errata and auxiliary material

This engaging text is geared to a broad and general readership of computer science/architecture engineers using computer graphics to design objects, programmers for computer gamemakers, applied mathematicians, and students majoring in computer graphics and its applications. It may be used in a classroom setting or as a general reference.

Written for:

Computer scientists, programmers for computer game makers, programmers for computer-based movie makers, students majoring in computer science; engineers using computer graphics for designing objects, mathematics and architecture students, readers interested in computer graphics and its applications

Table of contents

Preface.- Basic Theory.- Linear Interpolation.- Polynomial Interpolation.- Hermite Interpolation.- Spline Interpolation.- Bezier Approximation.- B-Spline Approximation.- Subdivision Methods.- Sweep Surfaces.- A. Conic Sections.- B. Approximate Circles.- C. Graphics Gallery.- D. Mathematica Notes.- Answers to Exercises.- Bibliography.- Index.

商品描述(中文翻譯)

**描述**
計算機圖形學在許多領域中都非常重要,包括工程設計、建築、教育以及計算機藝術和動畫。本書探討了創建真實物體的各種當前方法,這是計算機圖形學的主要目標之一。

主要特點:
* 提供良好的基礎數學介紹,涵蓋曲線和表面;不需要高級數學
* 主題按不同的插值/近似技術組織,每種技術提供有關曲線和表面的有用信息
* 內容通過大量示例和練習進行說明,幫助讀者理解
* 包含一個彩色圖像畫廊、Mathematica 代碼清單,以及有關曲線和表面的細化部分和掃描表面部分
* 作者維護和更新的網站,為讀者提供勘誤和輔助材料

這本引人入勝的書籍面向廣泛的讀者群,包括使用計算機圖形學設計物體的計算機科學/建築工程師、計算機遊戲開發者的程序員、應用數學家以及主修計算機圖形學及其應用的學生。它可以用於課堂教學或作為一般參考書。

**適用對象:**
計算機科學家、計算機遊戲開發者的程序員、計算機電影製作的程序員、主修計算機科學的學生;使用計算機圖形學設計物體的工程師、數學和建築學生,以及對計算機圖形學及其應用感興趣的讀者。

**目錄**
前言 - 基本理論 - 線性插值 - 多項式插值 - 赫爾米特插值 - 样条插值 - 貝茲近似 - B-樣條近似 - 子分割方法 - 掃描表面 - A. 圓錐曲線 - B. 近似圓 - C. 圖形畫廊 - D. Mathematica 註釋 - 練習答案 - 參考文獻 - 索引。