Introduction to Computer Graphics with OpenGL ES (Paperback)
暫譯: OpenGL ES 電腦圖形學入門 (平裝本)
Han, Junghyun
- 出版商: CRC
- 出版日期: 2021-03-31
- 售價: $2,400
- 貴賓價: 9.5 折 $2,280
- 語言: 英文
- 頁數: 340
- 裝訂: Quality Paper - also called trade paper
- ISBN: 0367781182
- ISBN-13: 9780367781187
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相關分類:
OpenGL、Computer Graphics
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其他版本:
Introduction to Computer Graphics with OpenGL ES (Hardcover)
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相關主題
商品描述
OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han's Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. Han's depiction of theory and practice illustrates how 3D graphics fundamentals are implemented. Theoretical or mathematical details around real-time graphics are also presented in a way that allows readers to quickly move on to practical programming. Additionally, this book presents OpenGL ES and shader code on many topics. Industry professionals, as well as, students in Computer Graphics and Game Programming courses will find this book of importance.
Key Features:
- Presents key graphics algorithms that are commonly employed by state-of-the-art game engines and 3D user interfaces
- Provides a hands-on look at real-time graphics by illustrating OpenGL ES and shader code on various topics
- Depicts troublesome concepts using elaborate 3D illustrations so that they can be easily absorbed
- Includes problem sets, solutions manual, and lecture notes for those wishing to use this book as a course text.
商品描述(中文翻譯)
OpenGL ES 是用於行動裝置和嵌入式系統的標準圖形 API。儘管它被廣泛使用,但針對 OpenGL ES 理論與實踐平衡的資料卻相對缺乏。JungHyun Han 的《Introduction to Computer Graphics with OpenGL ES》實現了這一完美的平衡。Han 對理論和實踐的描述展示了 3D 圖形基礎知識是如何實現的。關於即時圖形的理論或數學細節也以一種方式呈現,使讀者能夠迅速轉向實際編程。此外,本書在許多主題上展示了 OpenGL ES 和著色器代碼。業界專業人士以及計算機圖形學和遊戲編程課程的學生都會發現這本書的重要性。
主要特點:
- 提供當前最先進的遊戲引擎和 3D 使用者介面常用的關鍵圖形演算法
- 透過展示 OpenGL ES 和著色器代碼,提供即時圖形的實作視角
- 使用精緻的 3D 插圖描繪棘手的概念,以便於理解
- 包含問題集、解答手冊和講義,適合希望將本書用作課程教材的人士使用。
作者簡介
JungHyun Han obtained his doctoral degree from USC and is the Director of Game Research Center as well as a Professor of Computer Science and Engineering at Korea University. He has published and presented numerous papers for academic and professional journals, conferences, and symposia in computer graphics.
作者簡介(中文翻譯)
韓正炫於南加州大學獲得博士學位,現任韓國大學電腦科學與工程系教授及遊戲研究中心主任。他在電腦圖形學領域發表並展示了多篇學術及專業期刊、會議和研討會的論文。