OpenGL Insights
暫譯: OpenGL 深入探討

Cozzi, Patrick, Riccio, Christophe

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商品描述

Get Real-World Insight from Experienced Professionals in the OpenGL Community
With OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL developers.

 

 

Go Beyond the Basics
The book thoroughly covers a range of topics, including OpenGL 4.2 and recent extensions. It explains how to optimize for mobile devices, explores the design of WebGL libraries, and discusses OpenGL in the classroom. The contributors also examine asynchronous buffer and texture transfers, performance state tracking, and programmable vertex pulling.

 

 

 

 

Sharpen Your Skills
Focusing on current and emerging techniques for the OpenGL family of APIs, this book demonstrates the breadth and depth of OpenGL. Readers will gain practical skills to solve problems related to performance, rendering, profiling, framework design, and more.

 

 

商品描述(中文翻譯)

從 OpenGL 社群中的經驗豐富專業人士獲取實際見解
隨著 OpenGL、OpenGL ES 和 WebGL 的發展,實時渲染已經無處不在,從 AAA 遊戲到手機再到網頁。OpenGL Insights 彙集了來自經驗豐富的開發者、供應商、研究人員和教育工作者的貢獻,為中級和高級的 OpenGL、OpenGL ES 和 WebGL 開發者提供實際的技術。

超越基礎
本書全面涵蓋了一系列主題,包括 OpenGL 4.2 及其最近的擴展。它解釋了如何針對移動設備進行優化,探討了 WebGL 庫的設計,並討論了 OpenGL 在教室中的應用。貢獻者還研究了非同步緩衝區和紋理傳輸、性能狀態追蹤以及可編程頂點提取。

提升你的技能
本書專注於 OpenGL API 家族的當前和新興技術,展示了 OpenGL 的廣度和深度。讀者將獲得解決與性能、渲染、性能分析、框架設計等相關問題的實用技能。

作者簡介

Patrick Cozzi leads the graphics development of Cesium, an open source WebGL virtual globe for the aerospace, defense, and GIS communities, at Analytical Graphics, Inc. He also teaches GPU programming and architecture at the University of Pennsylvania, where he earned a master's degree in computer and information science.

 

 

Christophe Riccio currently works for AMD and is an active member of the OpenGL community, contributing to OpenGL specifications, developing tools for the official OpenGL SDK, and writing articles at G-Truc Creation. He previously worked at e-on software and Imagination Technologies. He earned a master's degree in computer game programming from Teesside University.

 

 

作者簡介(中文翻譯)

Patrick Cozzi 在 Analytical Graphics, Inc. 負責 Cesium 的圖形開發,Cesium 是一個開源的 WebGL 虛擬地球,主要服務於航空航天、國防和地理資訊系統(GIS)社群。他同時在賓夕法尼亞大學教授 GPU 程式設計與架構,並在該校獲得計算機與資訊科學的碩士學位。

Christophe Riccio 目前在 AMD 工作,並且是 OpenGL 社群的活躍成員,參與 OpenGL 規範的制定,開發官方 OpenGL SDK 的工具,並在 G-Truc Creation 撰寫文章。他曾在 e-on software 和 Imagination Technologies 工作。他在 Teesside University 獲得計算機遊戲程式設計的碩士學位。