Don't Force It, Solve It!: How to Design Meaningful and Efficient Design Processes
暫譯: 別強迫它,解決它!:如何設計有意義且高效的設計流程
Kalmpourtzis, George
- 出版商: CRC
- 出版日期: 2022-04-14
- 售價: $2,510
- 貴賓價: 9.5 折 $2,385
- 語言: 英文
- 頁數: 260
- 裝訂: Quality Paper - also called trade paper
- ISBN: 0367505657
- ISBN-13: 9780367505653
海外代購書籍(需單獨結帳)
商品描述
Knowing various frameworks and methodologies is crucial.... This book takes you one step further by transforming individuals or teams into adaptable problem-solving powerhouses.
George Ketsiakidis, Design Researcher, Shanghai Jiao Tong University
George is a master of design process thinking, and it comes out in every word of his writing.
Ryan Gerber, Founder, Quest Labs
It's not how much time we spend on design that impacts product and service success: it's whether that time has been spent on solving the right problems. The field of design, with a greater focus on user-centered design, steadily acquires a central position on the work of product design teams. From large corporate environments to startups, multidisciplinary teams of developers, designers, project managers, and product managers need to find ways to understand each other's needs, overcome obstacles, communicate efficiently, and perform, creating products that satisfy their users' needs.
In an era when the main differentiating factor between products are the teams that created them, George Kalmpourtzis' Don't Force It, Solve It!: How To Design Meaningful and Efficient Design Processes is the perfect roadmap for navigating the twisting paths of project management and user-centered design.
KEY FEATURES:
- This book aims at helping software teams work more efficiently by setting up their own design processes.
- For organizations, this book helps decode the design processes, allowing them to deliver experiences that address the real problems of their audiences.
- This book offers a combination of theory and practice that will help its readers understand how to design efficient processes and apply this knowledge in their own work.
- This book includes many insights in the form of colorful doodles.
George Kalmpourtzis is an award-winning User Experience & Learning Experience Consultant and Game Designer. Finding himself between the fields of educational technology, design, and game studies, he has been founder, C-level stakeholder, director, and board member of several design studios, startups, and consulting agencies.
商品描述(中文翻譯)
了解各種框架和方法論是至關重要的……本書更進一步,將個人或團隊轉變為適應性強的問題解決能力中心。
喬治·凱西亞基迪斯,設計研究員,上海交通大學
喬治是設計過程思維的大師,這在他每一個字裡都能體現出來。
瑞安·格伯,創始人,Quest Labs
影響產品和服務成功的不是我們在設計上花了多少時間,而是這段時間是否用於解決正確的問題。設計領域越來越專注於以用戶為中心的設計,穩步在產品設計團隊的工作中獲得中心地位。從大型企業環境到初創公司,多學科的開發者、設計師、項目經理和產品經理團隊需要找到理解彼此需求、克服障礙、高效溝通和執行的方式,創造出滿足用戶需求的產品。
在產品之間的主要區別因素是創造它們的團隊的時代,喬治·卡爾姆普爾齊斯的不要強迫它,解決它!:如何設計有意義且高效的設計過程是導航項目管理和以用戶為中心的設計曲折道路的完美路線圖。
主要特點:
- 本書旨在幫助軟體團隊通過建立自己的設計過程來提高工作效率。
- 對於組織而言,本書幫助解碼設計過程,使其能夠提供解決其受眾真實問題的體驗。
- 本書提供理論與實踐的結合,幫助讀者理解如何設計高效的過程並將這些知識應用於自己的工作中。
- 本書包含許多以色彩繽紛的塗鴉形式呈現的見解。
喬治·卡爾姆普爾齊斯是一位獲獎的用戶體驗與學習體驗顧問及遊戲設計師。他在教育科技、設計和遊戲研究領域之間找到自己的定位,曾擔任多家設計工作室、初創公司和諮詢機構的創始人、高層股東、董事和董事會成員。
作者簡介
George Kalmpourtzis is an award-winning User Experience & Learning Experience Consultant and Game Designer. Finding himself between the fields of educational technology, design and game studies, he has been founder, C-level stakeholder, director and board member of several design studios, start-ups and consulting agencies.
George has worked on a diverse portfolio of projects and contexts, spanning from highly complex dashboards to video games and from XR interfaces to mobile apps. He is currently helping design, learning & development and product teams around the globe set-up efficient and fun creative processes and bring user-centered creative problem solving in the heart of design. George also holds bachelor's degrees in both education and engineering, a master's degree in information systems and a PhD in design pedagogy. He has created, taught courses and given lectures in academic institutions all over the world.
作者簡介(中文翻譯)
喬治·卡爾姆普茲(George Kalmpourtzis)是一位獲獎的使用者體驗與學習體驗顧問及遊戲設計師。他在教育科技、設計和遊戲研究領域之間找到自己的定位,曾擔任多家設計工作室、初創公司和顧問機構的創始人、高層股東、董事和董事會成員。
喬治參與了多樣化的專案和情境,涵蓋從高度複雜的儀表板到視頻遊戲,從擴增實境(XR)介面到行動應用程式。他目前正在協助全球的設計、學習與發展及產品團隊建立高效且有趣的創意流程,並將以使用者為中心的創意問題解決方法融入設計的核心。喬治擁有教育和工程兩個學士學位、資訊系統碩士學位以及設計教育學博士學位。他在全球各地的學術機構創建、教授課程並進行演講。