3D Game Development with Unity
暫譯: 使用 Unity 的 3D 遊戲開發

Lanzinger, Franz

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商品描述

This book teaches beginners and aspiring game developers how to develop 3D games with Unity. Thousands of commercial games have been built with Unity. This book combines a practical, step-by-step approach with explanations of the underlying theory that are reinforced with hundreds of screenshots and several larger projects.

Building on the knowledge developed in 2D Game Development for Unity, this book uses the Blender software for 3D modelling and texturing, GIMP for 2D art, Audacity for sound effects, and MuseScore for music composition and notation. Readers can follow the step-by-step guides and create an introductory racing game, a 3D maze game, and a 3D FPS adventure game as they progress through the chapters. The book contains numerous color illustrations and online access to easily downloadable game assets, code, and project files.

Written to be accessible and easy to follow, this book will be a valuable resource to both beginner and aspiring game developers that want to develop 3D games with Unity.

Franz Lanzinger is an independent game developer, author, and pianist. He is the owner of Lanzinger Studio located in Sunnyvale, California. His game development career spans almost 40 years starting with the coin-op classic Crystal Castles at Atari in 1983, continuing with Ms. Pacman and Toobin' for the NES, published by Tengen in 1990.

Franz has been an indie game developer since 1991. He worked on SNES Rampart, Championship Pool, and NCAA Final Four Basketball, as well as Gubble for the PC, Mac, and PlayStation. This is Franz's third book about game development. He is currently working on a remaster of Gubble. In his spare time, he is the piano accompanist for the Valley Chorale and the Serendipity Choir. Go to franzlanzinger.com for the latest news about Franz as well as resources for his books.

商品描述(中文翻譯)

這本書教導初學者和有志於成為遊戲開發者的人如何使用 Unity 開發 3D 遊戲。數以千計的商業遊戲都是使用 Unity 建造的。本書結合了實用的逐步方法,並對基礎理論進行解釋,並輔以數百張截圖和幾個較大的專案。

本書在《2D Game Development for Unity》的基礎上,使用 Blender 軟體進行 3D 建模和紋理處理,使用 GIMP 進行 2D 藝術創作,使用 Audacity 處理音效,並使用 MuseScore 進行音樂作曲和譜寫。讀者可以按照逐步指南,隨著章節的進展創建一個入門的賽車遊戲、一個 3D 迷宮遊戲和一個 3D FPS 冒險遊戲。本書包含大量彩色插圖和在線訪問,方便下載遊戲資產、代碼和專案檔案。

本書旨在易於理解和跟隨,將成為希望使用 Unity 開發 3D 遊戲的初學者和有志於成為遊戲開發者的寶貴資源。

Franz Lanzinger 是一位獨立遊戲開發者、作家和鋼琴家。他是位於加州桑尼維爾的 Lanzinger Studio 的擁有者。他的遊戲開發生涯跨越近 40 年,始於 1983 年在 Atari 的投幣經典遊戲《Crystal Castles》,隨後在 1990 年為 NES 開發了《Ms. Pacman》和《Toobin》,由 Tengen 發行。

Franz 自 1991 年以來一直是獨立遊戲開發者。他參與了 SNES 的《Rampart》、《Championship Pool》和《NCAA Final Four Basketball》,以及 PC、Mac 和 PlayStation 的《Gubble》。這是 Franz 關於遊戲開發的第三本書。他目前正在進行《Gubble》的重製。在空閒時間,他是 Valley Chorale 和 Serendipity Choir 的鋼琴伴奏。請訪問 franzlanzinger.com 獲取有關 Franz 的最新消息以及他書籍的資源。

作者簡介

Franz Lanzinger is an independent game developer, author, and pianist. He is the owner of Lanzinger Studio located in Sunnyvale California. His game development career spans almost forty years starting with the coin-op classic Crystal Castles at Atari in 1983, continuing with Ms. Pacman and Toobin' for the NES, published by Tengen in 1990.

Mr. Lanzinger has been an indie game developer since 1991. He worked on SNES Rampart, Championship Pool, and NCAA Final Four Basketball, as well as Gubble for the PC, Mac, and PlayStation. This is Franz's third book about game development. He is currently working on a remaster of Gubble. In his spare time, he is the piano accompanist for the Valley Chorale and the Serendipity Choir. Go to franzlanzinger.com for the latest news about Franz as well as resources for his books.

作者簡介(中文翻譯)

弗朗茲·蘭辛格是一位獨立遊戲開發者、作家和鋼琴家。他是位於加州聖塔克拉拉的Lanzinger Studio的擁有者。他的遊戲開發生涯已經將近四十年,始於1983年在Atari推出的投幣經典遊戲水晶城堡,接著在1990年為Tengen發行的NES遊戲小精靈水上漂流

蘭辛格先生自1991年以來一直是一名獨立遊戲開發者。他參與了SNES的防禦工事冠軍桌球NCAA四強籃球賽,以及PC、Mac和PlayStation平台的古布。這是弗朗茲的第三本關於遊戲開發的書籍。他目前正在進行古布的重製。在空閒時間,他是山谷合唱團和意外合唱團的鋼琴伴奏。請訪問franzlanzinger.com以獲取弗朗茲的最新消息以及他的書籍資源。