The Multiplayer Classroom: Designing Coursework as a Game
暫譯: 多玩家教室:將課程設計為遊戲
Sheldon, Lee
- 出版商: CRC
- 出版日期: 2020-03-19
- 售價: $1,980
- 貴賓價: 9.5 折 $1,881
- 語言: 英文
- 頁數: 336
- 裝訂: Quality Paper - also called trade paper
- ISBN: 0367249057
- ISBN-13: 9780367249052
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相關分類:
遊戲設計 Game-design
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其他版本:
The Multiplayer Classroom: Designing Coursework as a Game (Hardcover)
立即出貨 (庫存 < 3)
相關主題
商品描述
Go beyond gamification's badges and leaderboards with the new edition of the book first published in 2011 that helped transform education. Going far beyond the first edition, forthrightly examining what worked and what didn't over years of development, here are the tools to design any structured learning experience as a game to engage your students, raise their grades and ensure their attendance. Suitable for use in the classroom or the boardroom, the book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. You will also hear case studies, both past and present, from others teaching in their own multiplayer classrooms around the world. You don't need any experience making games or even playing games to use this book. You don't even need a computer. Yet, you will join many hundreds of educators who have learned how to create multiplayer games for any age on any subject.
Key selling features:
- An entirely new approach to teaching and classroom management.
- Teaches professional educators or those learning to be educators, a new and exciting way to present course material.
- Covers all types of classes - not discipline specific.
- Reader-friendly style introduces the content and concepts in a logical way and includes real-life case studies.
商品描述(中文翻譯)
超越遊戲化的徽章和排行榜,這本最初於2011年出版的書籍的新版本幫助改變了教育。這本書遠超過第一版,坦率地檢視了多年發展中有效和無效的做法,提供了設計任何結構化學習體驗為遊戲的工具,以吸引學生、提高他們的成績並確保他們的出席。適合在教室或會議室使用,這本書採用讀者友好的風格,以邏輯的方式介紹遊戲概念和詞彙。您還將聽到來自世界各地在自己多玩家教室中教學的其他人的案例研究,無論是過去還是現在。您不需要任何製作遊戲或甚至玩遊戲的經驗來使用這本書,甚至不需要電腦。然而,您將與數百位教育工作者一起學習如何為任何年齡層和任何主題創建多玩家遊戲。
主要銷售特點:
- 一種全新的教學和課堂管理方法。
- 教授專業教育工作者或正在學習成為教育工作者的人們一種新穎且令人興奮的方式來呈現課程材料。
- 涵蓋所有類型的課程 - 不限於特定學科。
- 讀者友好的風格以邏輯的方式介紹內容和概念,並包括真實案例研究。
作者簡介
Lee Sheldon began his writing career in television as a writer-producer, eventually writing over 200 shows ranging from Charlie's Angels (writer) to Edge of Night (head writer) to Star Trek: The Next Generation (writer-producer). Having written and designed over forty commercial and applied video games, Lee spearheaded the first full writing for games concentration in North America at Rensselaer Polytechnic Institute and the second writing concentration at Worcester Polytechnic Institute where he is now a Professor of Practice. A companion book to this one, The Multiplayer Classroom: Game Plans, will be published by CRC Press and will feature fully annotated design documents from his more ambitious multiplayer and alternate reality games including the first online multiplayer classroom. Other games covered teach physical fitness, Mandarin and Chinese Culture and cybersecurity, a game where students must defend their university against attacks originating on the dark web. The third edition of Lee's book Character Development and Storytelling for Games, a standard text in the field, is also forthcoming from CRC Press. Lee is a regular lecturer and consultant on game design and writing in the U.S. and abroad. His most recent commercial game, the award-winning The Lion's Song, is currently on Steam.
作者簡介(中文翻譯)
李·謝爾登(Lee Sheldon)開始他的寫作生涯於電視界,擔任編劇和製作人,最終撰寫了超過200部節目,範圍從《查理的天使》(Charlie's Angels,編劇)到《夜之邊緣》(Edge of Night,首席編劇)再到《星際爭霸戰:下一代》(Star Trek: The Next Generation,編劇製作人)。他撰寫和設計了超過四十款商業和應用視頻遊戲,並在倫斯勒理工學院(Rensselaer Polytechnic Institute)主導了北美首個完整的遊戲寫作專業,並在伍斯特理工學院(Worcester Polytechnic Institute)設立了第二個寫作專業,現任該校實務教授。本書的伴隨書籍《多人遊戲教室:遊戲計劃》(The Multiplayer Classroom: Game Plans)將由CRC Press出版,並將包含他更具雄心的多人和替代現實遊戲的完整註釋設計文件,包括首個線上多人教室。其他涵蓋的遊戲則教授身體健康、普通話和中國文化以及網絡安全,這是一款學生必須保護他們的大學免受來自暗網攻擊的遊戲。李的書籍《遊戲角色發展與敘事》(Character Development and Storytelling for Games)第三版,作為該領域的標準教材,也將由CRC Press出版。李在美國及國外定期擔任遊戲設計和寫作的講師和顧問。他最近的商業遊戲,獲獎作品《獅子的歌》(The Lion's Song),目前在Steam上架。