Narrative Design: The Craft of Writing for Games
暫譯: 敘事設計:遊戲寫作的技藝
Breault, Michael
- 出版商: CRC
- 出版日期: 2020-05-05
- 售價: $2,490
- 貴賓價: 9.5 折 $2,366
- 語言: 英文
- 頁數: 224
- 裝訂: Quality Paper - also called trade paper
- ISBN: 0367191520
- ISBN-13: 9780367191528
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相關主題
商品描述
A detailed look at the roles narrative designers (writers) play in the game industry, from the point of view of a game design educator and 35-year industry veteran. The work narrative designers and game designers perform on games is presented along with practical advice on how to break into the game industry as either a writer or designer. Templates and detailed instructions are given for readers to create a portfolio of work that could lead to a job in the game industry.
Key Features
- An intimate look at the workings of AAA game development teams from someone who has spent decades embedded on these teams at several well-known companies.
- An insider's look at the game industry, including detailed advice on breaking into the industry.
- Detailed instructions for creating a portfolio to demonstrate both narrative design and game design skills to prospective employers
- Lessons and exercises to help students learn narrative design and game design skills.
- For college instructors, this book serves as a how-to guide for teaching classes in both narrative design and game design.
商品描述(中文翻譯)
一個詳細探討敘事設計師(編劇)在遊戲產業中所扮演角色的作品,從一位遊戲設計教育者及擁有35年產業經驗的專家的角度出發。敘事設計師和遊戲設計師在遊戲中所執行的工作,並提供實用建議,幫助讀者如何以編劇或設計師的身份進入遊戲產業。書中提供範本和詳細指導,幫助讀者創建一個能夠導致在遊戲產業獲得工作的作品集。
主要特色
- 從一位在多家知名公司中嵌入這些AAA遊戲開發團隊數十年的專家,深入了解AAA遊戲開發團隊的運作。
- 從內部人士的角度看待遊戲產業,包括有關如何進入該產業的詳細建議。
- 提供詳細指導,幫助創建作品集,以向潛在雇主展示敘事設計和遊戲設計技能。
- 包含幫助學生學習敘事設計和遊戲設計技能的課程和練習。
- 對於大學教師,本書作為教授敘事設計和遊戲設計課程的實用指南。
作者簡介
Michael Breault is a 35-year industry veteran who has worked on just over 130 games. Much of his work in the game industry has been as a writer or narrative designer (the rest has been as a game designer). For the last few years, he has been teaching narrative design and game design at several universities, currently at Webster University in St. Louis. The courses he creates and teaches are based on the tasks narrative designers and game designers do every day while developing games, providing students with a real-world view of the work they will be doing as writers and designers in the game industry.
作者簡介(中文翻譯)
邁克爾·布雷奧特是一位擁有35年行業經驗的專業人士,參與了超過130款遊戲的開發。他在遊戲產業中的大部分工作是擔任編劇或敘事設計師(其餘則是遊戲設計師)。在過去幾年中,他在幾所大學教授敘事設計和遊戲設計,目前在聖路易斯的韋伯斯特大學任教。他所創建和教授的課程基於敘事設計師和遊戲設計師在開發遊戲過程中每天所做的工作,為學生提供了他們在遊戲產業中作為編劇和設計師所需從事工作的現實視角。
目錄大綱
Chapter 1 What Is Narrative Design? 1
Chapter 2 What Is Game Design? 9
Chapter 3 Story in Games 17
Chapter 4 Game Development as a Craft 25
Chapter 5 The Idea Is Everything...and Nothing 31
Chapter 6 The Player's the Thing 41
Chapter 7 The Team's the Thing, Too 47
Chapter 8 Game Genres and Their Players 57
Chapter 9 The Game Development Process 63
Chapter 10 Writing and Design for Analog Games 75
Chapter 11 Writing Advice 81
Chapter 12 Teaching Narrative Design and Game Design 89
Chapter 13 Career Opportunities in the Game Industry 99
APPENDIX A: PUBLICATIONS LIST, 105
APPENDIX B: CLASS SYLLABI, 113
APPENDIX C: COURSE ASSIGNMENTS (INSTRUCTIONS AND
目錄大綱(中文翻譯)
Chapter 1 What Is Narrative Design? 1
Chapter 2 What Is Game Design? 9
Chapter 3 Story in Games 17
Chapter 4 Game Development as a Craft 25
Chapter 5 The Idea Is Everything...and Nothing 31
Chapter 6 The Player's the Thing 41
Chapter 7 The Team's the Thing, Too 47
Chapter 8 Game Genres and Their Players 57
Chapter 9 The Game Development Process 63
Chapter 10 Writing and Design for Analog Games 75
Chapter 11 Writing Advice 81
Chapter 12 Teaching Narrative Design and Game Design 89
Chapter 13 Career Opportunities in the Game Industry 99
APPENDIX A: PUBLICATIONS LIST, 105
APPENDIX B: CLASS SYLLABI, 113
APPENDIX C: COURSE ASSIGNMENTS (INSTRUCTIONS AND